OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning
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Abstract (arXiv)
Underwater 3D reconstruction is critical for marine exploration, ecological monitoring, and subsea infrastructure inspection, yet remains challenging at large scale due to light attenuation, scattering, and limited capture coverage. While 3D Gaussian Splatting (3DGS) enables high-quality real-time rendering, its application to large underwater scenes is constrained by high memory consumption and inefficient optimization over extensive areas. We propose OceanXL, a fast and scalable 3DGS-based framework for large-scale underwater reconstruction. OceanXL adopts a divide-and-conquer strategy, partitioning scenes into spatially coherent blocks to enable efficient optimization while preserving global geometric consistency. We further introduce an adaptive pruning scheme tailored to underwater conditions that removes redundant primitives, producing compact representations without sacrificing visual fidelity. Together, these components improve training efficiency and rendering performance for large scenes. We also introduce a large-scale underwater dataset covering diverse marine environments. Experiments on five large-scale scenes demonstrate favorable scalability, compactness, and efficiency--quality trade-offs over large-scene baselines. Controlled comparisons on the small-scale SeaThru-NeRF dataset further show competitive reconstruction quality with substantially smaller model sizes than underwater-specific methods.
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References · 24
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
- 2017WaterGAN: Unsupervised Generative Network to Enable Real-time Color Correction of Monocular Underwater Imagescited by 112
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 48
- 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 39
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
12 more
- 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 35
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 23
- 2016Haze Visibility Enhancement: A Survey and Quantitative Benchmarkingcited by 17
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
- 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8
- 2025BlockGaussian: Efficient Large-Scale Scene Novel View Synthesis via Adaptive Block-Based Gaussian Splattingcited by 8
- 2023Eiffel Tower: A Deep-Sea Underwater Dataset for Long-Term Visual Localizationcited by 7
- 2025Visual enhancement and 3D representation for underwater scenes: a reviewcited by 5
- 2025GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloadingcited by 5
- 2025RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstructioncited by 4
- 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splattingcited by 4
- 2025From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenescited by 1
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