REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance
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Abstract (arXiv)
Existing pruning methods for 3D Gaussian splatting (3DGS) suffer from either severe quality degradation or prohibitive computational overhead. In this paper, we propose REFINE, a highly accelerated 3DGS pruning framework centered on a novel rendering-free primitive importance metric. Our approach leverages an analytically approximated, rendering-aware Hessian field to quantify the expected perceptual error induced by the removal of individual primitives. By modeling the joint modulation of visibility, projection geometry and the content adaptive hyperparameter, we entirely bypass costly forward rendering passes and derive an anisotropic perceptual weight field that serves as a high-fidelity proxy for primitive importance. Extensive experiments across multiple benchmark datasets demonstrate that REFINE maintains highly competitive rendering quality while achieving a 3,000× reduction in pruning-related computational complexity, translating to a practical ~ 20× speedup in device latency compared to state-of-the-art pruning methods.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 34 of its 42 references that are in the map. First posted on arXiv 8 Jun 2026.
Builds on
34 of 42 references.
References · 34
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
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- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
22 more
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
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- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 47
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
- 2023DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulationcited by 42
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
- 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
- 2025Optimized Minimal 3D Gaussian Splattingcited by 19
- 2024A Hierarchical Compression Technique for 3D Gaussian Splatting Compressioncited by 14
- 2025Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modelingcited by 12
- 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 9
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
- 2026LWMSCNN-SE: A Lightweight Multi-Scale Network for Efficient Maize Disease Classification on Edge Devicescited by 1
Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 2
- 2026SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selectioncited by 0
- 2026RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecscited by 0
- 2026RDCompGS: Rate-Distortion Optimization for Compression of 3D Gaussian Splatting with Image Codecs14 Oct 2026
- 2026SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection9 Oct 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026