mlsanityData to 14 Oct 2026

REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance

arXiv 2606.09074 ↗First posted 8 Jun 2026cs.CVcited by 3

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Abstract (arXiv)

Existing pruning methods for 3D Gaussian splatting (3DGS) suffer from either severe quality degradation or prohibitive computational overhead. In this paper, we propose REFINE, a highly accelerated 3DGS pruning framework centered on a novel rendering-free primitive importance metric. Our approach leverages an analytically approximated, rendering-aware Hessian field to quantify the expected perceptual error induced by the removal of individual primitives. By modeling the joint modulation of visibility, projection geometry and the content adaptive hyperparameter, we entirely bypass costly forward rendering passes and derive an anisotropic perceptual weight field that serves as a high-fidelity proxy for primitive importance. Extensive experiments across multiple benchmark datasets demonstrate that REFINE maintains highly competitive rendering quality while achieving a 3,000× reduction in pruning-related computational complexity, translating to a practical ~ 20× speedup in device latency compared to state-of-the-art pruning methods.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 34 of its 42 references that are in the map. First posted on arXiv 8 Jun 2026.

Builds on

34 of 42 references.

References · 34

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  7. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  8. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  9. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  10. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  11. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  12. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
22 more
  1. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  2. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  3. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  4. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  5. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  6. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  7. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
  8. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
  9. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
  10. 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 47
  11. 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
  12. 2023DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulationcited by 42
  13. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
  14. 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
  15. 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
  16. 2025Optimized Minimal 3D Gaussian Splattingcited by 19
  17. 2024A Hierarchical Compression Technique for 3D Gaussian Splatting Compressioncited by 14
  18. 2025Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modelingcited by 12
  19. 2025HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scenecited by 11
  20. 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 9
  21. 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
  22. 2026LWMSCNN-SE: A Lightweight Multi-Scale Network for Efficient Maize Disease Classification on Edge Devicescited by 1

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3 papers.