Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting
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Abstract (arXiv)
Neural radiance representations in Gaussian Splatting (GS) deliver high-fidelity color detail but impose substantial rendering overhead from network evaluations. We present a learned sparse scene representation based on 2D surfels, which enables baking the neural component into a hardware-accelerated 2D texture atlas and eliminates runtime network inference. Our 2D surfels carry low-frequency geometry and view-dependent appearance, while view-independent, per-primitive high-frequency texture is encoded with a spatial hash grid and converted into the texture atlas. A novel sparsity objective that penalizes per-primitive kernel falloffs achieves a substantially sparser representation than prior methods. With a compute-optimized ray-surfel intersection shader our approach renders roughly 7 to 9× faster than 3DGS on common benchmarks, and over an order of magnitude faster on individual scenes, while surpassing the perceptual quality and speed of the fastest sparsification methods (FastGS and Speedy-Splat) at PSNR parity. A quality-optimized variant matches the perceptual quality of the strongest baseline while still rendering several times faster. Because inference is one texture fetch per fragment, frame rates can be pushed to 2,700--4,400 FPS with no loss in quality when using the GPU hardware rasterizer.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 29 of its 37 references that are in the map. First posted on arXiv 15 Jul 2026.
Builds on
29 of 37 references.
References · 29
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
17 more
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
- 2025Deformable Beta Splattingcited by 38
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 26
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
- 2024SG-Splatting: Accelerating 3D Gaussian Splatting with Spherical Gaussianscited by 8
- 2025Content-Aware Texturing for Gaussian Splattingcited by 5
- 2025HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguitycited by 3
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
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