PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstruction
Not on the map. Why?
Abstract (arXiv)
Reconstructing 4D scenes from casually captured monocular video is vital for applications in virtual reality (VR) and embodied AI. Recent advances in 4D reconstruction and novel view synthesis have substantially propelled this capability. However, existing reconstruction methods generally cannot recover regions beyond visible camera limits. Consequently, we introduce a new paradigm that achieves 4D scene synthesis by combining visible-region reconstruction from monocular input with invisible-region generation beyond observable camera boundaries. We present Panoramic Alignment for Strategic Exploitation of Generative Priors (PASTEL). Specifically, PASTEL proposes panoramic scene alignment, a novel representation that reformulates the intractable 3D "invisible region" exploration into a tractable 2D directional trajectory planning. This is achieved by reducing the viewpoint planning from 6-DoF search to a 2D directional search with explicit visibility boundaries. By operating within this panoramic space, our method strategically identifies camera trajectories that maximize exploration beyond observable boundaries while minimizing viewpoint deviation. Experimental results show that PASTEL can not only extrapolate plausible scene content beyond the observable boundaries of input monocular videos, but also substantially boost monocular 4D reconstruction performance. PASTEL outperforms the previous state-of-the-art method by 0.9dB in full-image PSNR on the DyCheck IPhone dataset.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 47 of its 60 references that are in the map. First posted on arXiv 5 Sep 2026.
Builds on
47 of 60 references.
References · 47
- 2022Scalable Diffusion Models with Transformerscited by 6,054
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
35 more
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 403
- 2024UniDepth: Universal Monocular Metric Depth Estimationcited by 382
- 2022Kubric: A scalable dataset generatorcited by 381
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 287
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2023Robust Dynamic Radiance Fieldscited by 194
- 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 182
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
- 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
- 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Modelscited by 161
- 2025Video World Models with Long-term Spatial Memorycited by 136
- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 125
- 2024BootsTAP: Bootstrapped Training for Tracking-Any-Pointcited by 120
- 2024Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesiscited by 117
- 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Modelscited by 98
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
- 2024SynCamMaster: Synchronizing Multi-Camera Video Generation from Diverse Viewpointscited by 93
- 2024NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizercited by 79
- 2025Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generationcited by 77
- 2024ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuningcited by 70
- 2022MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videoscited by 63
- 2025Dynamic Point Maps: A Versatile Representation for Dynamic 3D Reconstructioncited by 44
- 2023DynPoint: Dynamic Neural Point For View Synthesiscited by 37
- 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Controlcited by 28
- 2024CTNeRF: Cross-Time Transformer for Dynamic Neural Radiance Field from Monocular Videocited by 18
- 2025Dynamic View Synthesis as an Inverse Problemcited by 12
- 2024D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Videocited by 11
- 2025Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpaintingcited by 11
- 2024Neural Light Spheres for Implicit Image Stitching and View Synthesiscited by 6
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 6
- 2026Gaussian Sequences with Multi-Scale Dynamics for 4D Reconstruction from Monocular Casual Videoscited by 1
Built on by
Not cited yet.