mlsanityData to 7 Oct 2026

4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes

arXiv 2412.06299 ↗First posted 9 Dec 2024cs.CV cs.MMcited by 37

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Abstract (arXiv)

Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significant motion and object appearance/disappearance. In this paper, we propose SaRO-GS as a novel dynamic scene representation capable of achieving real-time rendering while effectively handling temporal complexities in dynamic scenes. To address the issue of slow rendering speed, we adopt a Gaussian primitive-based representation and optimize the Gaussians in 4D space, which facilitates real-time rendering with the assistance of 3D Gaussian Splatting. Additionally, to handle temporally complex dynamic scenes, we introduce a Scale-aware Residual Field. This field considers the size information of each Gaussian primitive while encoding its residual feature and aligns with the self-splitting behavior of Gaussian primitives. Furthermore, we propose an Adaptive Optimization Schedule, which assigns different optimization strategies to Gaussian primitives based on their distinct temporal properties, thereby expediting the reconstruction of dynamic regions. Through evaluations on monocular and multi-view datasets, our method has demonstrated state-of-the-art performance. Please see our project page at https://yjb6.github.io/SaRO-GS.github.io.

Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Builds on 52 of its 76 references that are in the map. First posted on arXiv 9 Dec 2024.

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52 of 76 references.

References · 52

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,437
  7. 2014Depth Map Prediction from a Single Image using a Multi-Scale Deep Networkcited by 1,264
  8. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  10. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  12. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
38 more
  1. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
  2. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  3. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  5. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  6. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  7. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  8. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  9. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  10. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  11. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  12. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  13. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  14. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  15. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  16. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  17. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  18. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  19. 2019Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inferencecited by 252
  20. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  21. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  22. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  23. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
  24. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
  25. 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
  26. 20234DGen: Grounded 4D Content Generation with Spatial-temporal Consistencycited by 117
  27. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  28. 2021NeRF-SR: High-Quality Neural Radiance Fields using Supersamplingcited by 95
  29. 2018Towards end-to-end spoken language understandingcited by 92
  30. 2021Neural Trajectory Fields for Dynamic Novel View Synthesiscited by 85
  31. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  32. 2022Rethinking Depth Estimation for Multi-View Stereo: A Unified Representationcited by 82
  33. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  34. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
  35. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  36. 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
  37. 2023Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracingcited by 22
  38. 2024GenS: Generalizable Neural Surface Reconstruction from Multi-View Imagescited by 15

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 18; 2026: 19.

37 papers.

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  1. 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 40
  2. 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 35
  3. 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 26
  4. 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
  5. 20254DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streamingcited by 11
  6. 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Modelcited by 8
  7. 2025DyTact: Capturing Dynamic Contacts in Hand-Object Manipulationcited by 8
  8. 2025DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Renderingcited by 8
  9. 2025ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstructioncited by 7
  10. 2025E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Camerascited by 6
  11. 2025Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstructioncited by 5
  12. 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Videocited by 5
25 more
  1. 2025Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Contentcited by 2
  2. 2025Color3D: Controllable and Consistent 3D Colorization with Personalized Colorizercited by 2
  3. 2025MoE-GS: Mixture of Experts for Dynamic Gaussian Splattingcited by 2
  4. 2025StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Videocited by 2
  5. 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
  6. 2026MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenescited by 2
  7. 2026Online Segment 3D Gaussians via Launching Virtual Dronescited by 1
  8. 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splattingcited by 1
  9. 2025LoGoColor: Local-Global 3D Colorization for 360deg Scenescited by 0
  10. 2025HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesiscited by 0
  11. 2026SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communicationcited by 0
  12. 2026Constrained Dynamic Gaussian Splattingcited by 0
  13. 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splattingcited by 0
  14. 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
  15. 2026Temporally Aware Densification for Dynamic 3D Gaussian Splattingcited by 0
  16. 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
  17. 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fieldscited by 0
  18. 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splattingcited by 0
  19. 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filteringcited by 0
  20. 2026Streaming4D: Accelerate 4D World Models via Block-wise Video Generation and Incremental Reconstructioncited by 0
  21. 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splattingcited by 0
  22. 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updatescited by 0
  23. 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streamingcited by 0
  24. 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Cameracited by 0
  25. 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 0