Sparse Data Driven Mesh Deformation
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Abstract (arXiv)
Example-based mesh deformation methods are powerful tools for realistic shape editing. However, existing techniques typically combine all the example deformation modes, which can lead to overfitting, i.e. using a overly complicated model to explain the user-specified deformation. This leads to implausible or unstable deformation results, including unexpected global changes outside the region of interest. To address this fundamental limitation, we propose a sparse blending method that automatically selects a smaller number of deformation modes to compactly describe the desired deformation. This along with a suitably chosen deformation basis including spatially localized deformation modes leads to significant advantages, including more meaningful, reliable, and efficient deformations because fewer and localized deformation modes are applied. To cope with large rotations, we develop a simple but effective representation based on polar decomposition of deformation gradients, which resolves the ambiguity of large global rotations using an as-consistent-as-possible global optimization. This simple representation has a closed form solution for derivatives, making it efficient for sparse localized representation and thus ensuring interactive performance. Experimental results show that our method outperforms state-of-the-art data-driven mesh deformation methods, for both quality of results and efficiency.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Sep 2017.
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Citing papers per year: 2021: 6; 2022: 2; 2023: 2; 2024: 6; 2025: 4; 2026: 1.
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- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2023SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometrycited by 38
- 2024Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Imagescited by 34
- 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
- 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
- 2021GLASS: Geometric Latent Augmentation for Shape Spacescited by 16
- 2025Edit360: 2D Image Edits to 3D Assets from Any Anglecited by 13
- 2024Learnable Infinite Taylor Gaussian for Dynamic View Renderingcited by 11
- 2021A Deep Signed Directional Distance Function for Object Shape Representationcited by 10
- 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learningcited by 6
- 2021Deep Deformation Detail Synthesis for Thin Shell Modelscited by 5
9 more
- 2021Learning Mesh Representations via Binary Space Partitioning Tree Networkscited by 5
- 2021Active Learning of Neural Collision Handler for Complex 3D Mesh Deformationscited by 5
- 2024DiffSurf: A Transformer-based Diffusion Model for Generating and Reconstructing 3D Surfaces in Posecited by 2
- 2021StylePart: Image-based Shape Part Manipulationcited by 0
- 2024Deep Spectral Meshes: Multi-Frequency Facial Mesh Processing with Graph Neural Networkscited by 0
- 2025Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Videocited by 0
- 2025Disentangled Human Body Representation Based on Unsupervised Semantic-Aware Learningcited by 0
- 2025Handle-based Mesh Deformation Guided By Vision Language Modelcited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2025Edit360: 2D Image Edits to 3D Assets from Any Angle12 Jun 2025
- 2025Handle-based Mesh Deformation Guided By Vision Language Model5 Jun 2025
- 2025Disentangled Human Body Representation Based on Unsupervised Semantic-Aware Learning25 May 2025
- 2025Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video27 Mar 2025
- 2024Learnable Infinite Taylor Gaussian for Dynamic View Rendering5 Dec 2024
- 2024DiffSurf: A Transformer-based Diffusion Model for Generating and Reconstructing 3D Surfaces in Pose27 Aug 2024
- 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning19 Aug 2024
- 2024Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Images8 Jul 2024
- 2024Deep Spectral Meshes: Multi-Frequency Facial Mesh Processing with Graph Neural Networks15 Feb 2024
- 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformation7 Feb 2024
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes4 Dec 2023
9 more
- 2023SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry16 Feb 2023
- 2022Skeleton-free Pose Transfer for Stylized 3D Characters28 Jul 2022
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fields10 May 2022
- 2021StylePart: Image-based Shape Part Manipulation20 Nov 2021
- 2021Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations8 Oct 2021
- 2021GLASS: Geometric Latent Augmentation for Shape Spaces6 Aug 2021
- 2021A Deep Signed Directional Distance Function for Object Shape Representation23 Jul 2021
- 2021Learning Mesh Representations via Binary Space Partitioning Tree Networks27 Jun 2021
- 2021Deep Deformation Detail Synthesis for Thin Shell Models23 Feb 2021
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2023SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometrycited by 38
- 2024Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Imagescited by 34
- 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
- 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformationcited by 28
- 2021GLASS: Geometric Latent Augmentation for Shape Spacescited by 16
- 2024Learnable Infinite Taylor Gaussian for Dynamic View Renderingcited by 11
- 2021A Deep Signed Directional Distance Function for Object Shape Representationcited by 10
- 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learningcited by 6
- 2021Deep Deformation Detail Synthesis for Thin Shell Modelscited by 5
- 2021Learning Mesh Representations via Binary Space Partitioning Tree Networkscited by 5
12 most cited of 18 All 18 (JSON)
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2025Disentangled Human Body Representation Based on Unsupervised Semantic-Aware Learning25 May 2025
- 2025Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video27 Mar 2025
- 2024Learnable Infinite Taylor Gaussian for Dynamic View Rendering5 Dec 2024
- 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning19 Aug 2024
- 2024Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Images8 Jul 2024
- 2024Deep Spectral Meshes: Multi-Frequency Facial Mesh Processing with Graph Neural Networks15 Feb 2024
- 2024Mesh-based Gaussian Splatting for Real-time Large-scale Deformation7 Feb 2024
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes4 Dec 2023
- 2023SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry16 Feb 2023
- 2022Skeleton-free Pose Transfer for Stylized 3D Characters28 Jul 2022
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fields10 May 2022
12 newest of 18 All 18 (JSON)