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Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction

arXiv 2604.26920 ↗First posted 29 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly evolving scenes. While overcoming bandwidth limitations is difficult for general scenes, recent years have seen a flurry of computational imaging methods that yield high-speed videos using conventional cameras for specific applications (e.g., motion capture and particle image velocimetry). However, most of these methods require modifications to a camera's optics or the addition of mechanically moving components, limiting them to a single-view high-speed capture. Consequently, these methods cannot be readily used to capture a 3D representation of rapid scene motion. In this paper, we propose a novel method to capture and reconstruct a volumetric representation of a high-speed scene using only unaugmented low-speed cameras. Instead of modifying the hardware or optics of each individual camera, we encode high-speed scene dynamics by illuminating the scene with a rapid, sequential color-coded sequence. This results in simultaneous multi-view capture of the scene, where high-speed temporal information is encoded in the spatial intensity and color variations of the captured images. To construct a high-speed volumetric representation of the dynamic scene, we develop a novel dynamic Gaussian Splatting-based approach that decodes the temporal information from the images. We evaluate our approach on simulated scenes and real-world experiments using a multi-camera imaging setup, showing first-of-a-kind high-speed volumetric scene reconstructions.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 49 references that are in the map. First posted on arXiv 29 Apr 2026.

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26 of 49 references.

References · 26

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  3. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  6. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  7. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  8. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  9. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  10. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  11. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  12. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
14 more
  1. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  2. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
  3. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  4. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
  5. 2021TimeLens: Event-based Video Frame Interpolationcited by 151
  6. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  7. 2022Time Lens++: Event-based Frame Interpolation with Parametric Non-linear Flow and Multi-scale Fusioncited by 111
  8. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  9. 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 22
  10. 2019Video from Stills: Lensless Imaging with Rolling Shuttercited by 13
  11. 2021Untrained networks for compressive lensless photographycited by 13
  12. 2020100,000 frames-per-second compressive imaging with a conventional rolling-shutter camera by random point-spread-function engineeringcited by 3
  13. 2024RainbowSight: A Family of Generalizable, Curved, Camera-Based Tactile Sensors For Shape Reconstructioncited by 3
  14. 2025RnGCam: High-speed video from rolling & global shutter measurementscited by 1

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