Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
We propose DriveAnyMesh, a method for driving mesh guided by monocular video. Current 4D generation techniques encounter challenges with modern rendering engines. Implicit methods have low rendering efficiency and are unfriendly to rasterization-based engines, while skeletal methods demand significant manual effort and lack cross-category generalization. Animating existing 3D assets, instead of creating 4D assets from scratch, demands a deep understanding of the input's 3D structure. To tackle these challenges, we present a 4D diffusion model that denoises sequences of latent sets, which are then decoded to produce mesh animations from point cloud trajectory sequences. These latent sets leverage a transformer-based variational autoencoder, simultaneously capturing 3D shape and motion information. By employing a spatiotemporal, transformer-based diffusion model, information is exchanged across multiple latent frames, enhancing the efficiency and generalization of the generated results. Our experimental results demonstrate that DriveAnyMesh can rapidly produce high-quality animations for complex motions and is compatible with modern rendering engines. This method holds potential for applications in both the gaming and filming industries.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 37 of its 38 references that are in the map. First posted on arXiv 9 Jun 2025.
Builds on
37 of 38 references.
Closest ancestors · 9
Same direction, newest first
- 2024SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency24 Jul
- 2024Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models26 May
- 2024STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians22 Mar
- 2024SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion18 Mar
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
- 2023MVDream: Multi-view Diffusion for 3D Generation31 Aug
- 2023Zero-1-to-3: Zero-shot One Image to 3D Object20 Mar
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models26 Jan
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 28
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Elucidating the Design Space of Diffusion-Based Generative Modelscited by 3,045
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
- 2022Video Diffusion Modelscited by 2,305
- 2022Make-A-Video: Text-to-Video Generation without Text-Video Datacited by 1,742
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2023AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuningcited by 1,433
- 2016Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Networkcited by 1,204
16 more
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
- 2023Text-To-4D Dynamic Scene Generationcited by 205
- 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 194
- 20234D-fy: Text-to-4D Generation Using Hybrid Score Distillation Samplingcited by 185
- 2023Consistent4D: Consistent 360deg Dynamic Object Generation from Monocular Videocited by 125
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
- 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modelingcited by 64
- 2024Advances in 3D Generation: A Surveycited by 63
- 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
- 2024MagicPose4D: Crafting Articulated Models with Appearance and Motion Controlcited by 18
Built on by
Citing papers per year: 2025: 2; 2026: 10.
12 papers.
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 16
- 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Modelscited by 15
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026MoZoo:Unleashing Video Diffusion power in animal fur and muscle simulationcited by 1
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 1
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 1
- 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flowcited by 0
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completioncited by 0
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion13 Oct 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories24 Jun 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chains19 May 2026
- 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow13 May 2026
- 2026MoZoo:Unleashing Video Diffusion power in animal fur and muscle simulation8 Apr 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion22 Jan 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models24 Jun 2025
Similar, not cited
Close in wording, no citation either way
- 2026Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video
- 2024MotionDreamer: Exploring Semantic Video Diffusion features for Zero-Shot 3D Mesh Animation
- 2023Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models
- 2026Feed-forward Motion In-betweening for Any 4D
- 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
- 2025SWiT-4D: Sliding-Window Transformer for Lossless and Parameter-Free Temporal 4D Generation
- 2026Beyond Pixels: From Video Priors to 4D Worlds
- 2026Alignment Is All You Need For X-to-4D Generation