PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting
Not on the map. Why?
Abstract (arXiv)
Dynamic 3D Gaussian Splatting (3DGS) methods reconstruct time-varying scenes from synchronized multi-camera video using photometric supervision. When a moving object becomes fully occluded from all training cameras, this supervision vanishes: the Gaussians representing it receive no gradient signal and degrade. Existing approaches to incomplete observations in neural reconstruction rely on learned generative priors that prioritize visual plausibility over physical correctness. We propose PersistGS, a method that restores object permanence during occlusion by coupling differentiable rigid body simulation with 3D Gaussian Splatting. Our approach decomposes the scene into per-object Gaussians and collision meshes, estimates friction and velocity from the observed pre-occlusion trajectory via differentiable simulation, and uses the resulting SE(3) trajectory to position object Gaussians throughout the occlusion period. Because the predicted trajectory satisfies the governing equations of rigid body dynamics, it faithfully captures contact events (bounces, friction-based deceleration, direction changes) that kinematic extrapolation cannot model. We introduce a centroid silhouette loss that isolates positional gradients from appearance noise, yielding 40% lower trajectory error than photometric supervision. We evaluate using cameras withheld from training that observe the object during its occlusion. Experiments on synthetic scenes show that PersistGS outperforms constant velocity extrapolation by +2.46dB PSNR and comes within 0.19dB of a ground-truth trajectory upper bound.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 38 of its 42 references that are in the map. First posted on arXiv 2 Jun 2026.
Builds on
38 of 42 references.
References · 38
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2024Depth Anything V2cited by 1,385
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
26 more
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 218
- 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 145
- 2021Learning to Track with Object Permanencecited by 117
- 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
- 2021gradSim: Differentiable simulation for system identification and visuomotor controlcited by 100
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 92
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 78
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
- 2024pix2gestalt: Amodal Segmentation by Synthesizing Wholescited by 70
- 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
- 2025OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generationcited by 64
- 2024DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videoscited by 63
- 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
- 2025Amodal3R: Amodal 3D Reconstruction from Occluded 2D Imagescited by 52
- 2024GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulationcited by 48
- 2022Differentiable Physics Simulation of Dynamics-Augmented Neural Objectscited by 45
- 2024PhyRecon: Physically Plausible Neural Scene Reconstructioncited by 44
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 43
- 2024Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Roboticscited by 39
- 2024Neural Material Adaptor for Visual Grounding of Intrinsic Dynamicscited by 30
- 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularizationcited by 28
- 2025Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulationcited by 18
- 2025Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objectscited by 13
- 2024Learning rigid-body simulators over implicit shapes for large-scale scenes and visioncited by 12
- 2025Vysics: Object Reconstruction Under Occlusion by Fusing Vision and Contact-Rich Physicscited by 9
- 2025Splatting Physical Scenes: End-to-End Real-to-Sim from Imperfect Robot Datacited by 5
Built on by
Not cited yet.