SemDynReg: Semantics-Guided Deformation Regularization for Dynamic 3D Gaussian Splatting
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Abstract (arXiv)
Deformable 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for rendering dynamic scenes in a wide range of 3D applications. However, existing deformation field-based approaches largely lack explicit object-level modeling, often resulting in inconsistent Gaussian deformations within individual objects and unwanted coupling between different objects. To address this limitation, we introduce a semantics-guided framework that enforces dynamic regularization at the object level, aiming to achieve spatially consistent object-wise deformation. Specifically, we first extract segmentation masks using the Segment Anything Model (SAM) and derive semantic features from input images. An object-ID map is then constructed via feature relevance matching with a predefined object dictionary. Guided by this object-ID map, we identify the pixel-wise top-k contributing Gaussians for each object and impose consistency regularization on their deformation parameters, including position, scale, and rotation. Unlike prior methods that learn deformation fields without explicit object-level constraints, our approach incorporates semantic cues to guide deformation behavior at the object level. Experimental results demonstrate that our semantics-aware regularization improves object-level deformation consistency and outperforms baseline methods in rendering quality, achieving higher PSNR and SSIM and lower LPIPS in dynamic 3DGS rendering. Our project page is available at https://dyn-reg-3dgs.github.io/.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 21 of its 22 references that are in the map. First posted on arXiv 27 Jun 2026.
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References · 21
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023LERF: Language Embedded Radiance Fieldscited by 538
- 2023LangSplat: 3D Language Gaussian Splattingcited by 410
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
9 more
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 141
- 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
- 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 66
- 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
- 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
- 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Drivingcited by 25
- 2025ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splattingcited by 24
- 2025AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Drivingcited by 17
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