mlsanityData to 7 Oct 2026

SemDynReg: Semantics-Guided Deformation Regularization for Dynamic 3D Gaussian Splatting

arXiv 2606.28656 ↗First posted 27 Jun 2026cs.CV cs.AIcited by 0

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Abstract (arXiv)

Deformable 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for rendering dynamic scenes in a wide range of 3D applications. However, existing deformation field-based approaches largely lack explicit object-level modeling, often resulting in inconsistent Gaussian deformations within individual objects and unwanted coupling between different objects. To address this limitation, we introduce a semantics-guided framework that enforces dynamic regularization at the object level, aiming to achieve spatially consistent object-wise deformation. Specifically, we first extract segmentation masks using the Segment Anything Model (SAM) and derive semantic features from input images. An object-ID map is then constructed via feature relevance matching with a predefined object dictionary. Guided by this object-ID map, we identify the pixel-wise top-k contributing Gaussians for each object and impose consistency regularization on their deformation parameters, including position, scale, and rotation. Unlike prior methods that learn deformation fields without explicit object-level constraints, our approach incorporates semantic cues to guide deformation behavior at the object level. Experimental results demonstrate that our semantics-aware regularization improves object-level deformation consistency and outperforms baseline methods in rendering quality, achieving higher PSNR and SSIM and lower LPIPS in dynamic 3DGS rendering. Our project page is available at https://dyn-reg-3dgs.github.io/.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 21 of its 22 references that are in the map. First posted on arXiv 27 Jun 2026.

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21 of 22 references.

References · 21

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023Segment Anythingcited by 8,158
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  5. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  6. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  7. 2023LERF: Language Embedded Radiance Fieldscited by 538
  8. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  9. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  10. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
  11. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  12. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
9 more
  1. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  2. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 141
  3. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  4. 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 66
  5. 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
  6. 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 29
  7. 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Drivingcited by 25
  8. 2025ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splattingcited by 24
  9. 2025AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Drivingcited by 17

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