EdMCGS: Event-Driven Markov Chain Gaussian Splatting for Extreme-Low-Frame-Rate Dynamic Scene Reconstruction
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Abstract (arXiv)
We present EdMCGS (Event-driven Markov chain Gaussian Splatting), an end-to-end method for reconstructing dynamic 3D scenes from extreme-low-frame-rate RGB together with an event stream, which can then be rendered at any intermediate timestamp. Methods relying solely on RGB images generate numerous artifacts due to the lack of evidence from between consecutive frames. To supply this missing evidence, we model the scene motion as an event-driven Markov chain, in which the sparse RGB frames anchor the state at their own timestamps while the events recorded within an interval drive the transition across it. Since the transition reads the events of the current interval, it remains active at inference and produces the in-between motion of the 3D Gaussians directly from the events rather than by interpolation, which sets our method apart from prior work that uses events only as training-time supervision. The state is carried by a compact set of control points, each driven by the events sampled in the neighborhood of its own image projection, and a temporal local isometry term keeps the propagated motion locally rigid. Experiments on synthetic and real-world scenes show that EdMCGS outperforms both RGB-based and event-based baselines, while rendering in real time with far fewer Gaussians than the strongest event-based baseline. We release our source code and a new dataset at https://github.com/joseclipse/EdMCGS.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 33 of its 43 references that are in the map. First posted on arXiv 8 Sep 2026.
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References · 33
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2019Event-based Vision: A Surveycited by 1,016
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2019Events-to-Video: Bringing Modern Computer Vision to Event Camerascited by 193
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- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2022E-NeRF: Neural Radiance Fields from a Moving Event Cameracited by 70
- 2023A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesiscited by 59
- 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 58
- 2024EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Imagescited by 56
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 45
- 2023Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motioncited by 44
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
- 2023Deformable Neural Radiance Fields using RGB and Event Camerascited by 31
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024IncEventGS: Pose-Free Gaussian Splatting from a Single Event Cameracited by 20
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2025BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splattingcited by 19
- 2024Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Renderingcited by 18
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
- 2025E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Camerascited by 7
- 2024Event-boosted Deformable 3D Gaussians for Dynamic Scene Reconstructioncited by 3
- 2025DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Streamcited by 3
- 2025Ev4DGS: Novel-view Rendering of Non-Rigid Objects from Monocular Event Streamscited by 3
- 2026E2EGS: Event-to-Edge Gaussian Splatting for Pose-Free 3D Reconstructioncited by 2
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