mlsanityData to 7 Oct 2026

SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

arXiv 2412.09982 ↗First posted 13 Dec 2024cs.CVcited by 44

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Abstract (arXiv)

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS's robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.

Key facts. Cited by 44 papers in the map (data through 7 Oct 2026). Builds on 47 of its 59 references that are in the map. First posted on arXiv 13 Dec 2024.

Builds on

47 of 59 references.

References · 47

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  4. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  6. 2017The 2017 DAVIS Challenge on Video Object Segmentationcited by 942
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  8. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  9. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  11. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  12. 2017Generalised Dice overlap as a deep learning loss function for highly unbalanced segmentationscited by 614
35 more
  1. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  2. 2023CoTracker: It is Better to Track Togethercited by 516
  3. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  4. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  5. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  6. 2024UniDepth: Universal Monocular Metric Depth Estimationcited by 375
  7. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  8. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  9. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  10. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
  11. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  12. 2023Track Anything: Segment Anything Meets Videoscited by 230
  13. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  14. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  15. 2021Pixel-Perfect Structure-from-Motion with Featuremetric Refinementcited by 199
  16. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  17. 2023Robust Dynamic Radiance Fieldscited by 193
  18. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  19. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
  20. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  21. 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
  22. 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
  23. 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
  24. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  25. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  26. 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
  27. 2022MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videoscited by 63
  28. 2023CamP: Camera Preconditioning for Neural Radiance Fieldscited by 55
  29. 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 43
  30. 2023DynPoint: Dynamic Neural Point For View Synthesiscited by 37
  31. 2022AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Trainingcited by 31
  32. 2023Fast View Synthesis of Casual Videos with Soup-of-Planescited by 22
  33. 2024CTNeRF: Cross-Time Transformer for Dynamic Neural Radiance Field from Monocular Videocited by 18
  34. 2024D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Videocited by 11
  35. 2024Regularizing Dynamic Radiance Fields with Kinematic Fieldscited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 18; 2026: 26.

44 papers.

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  1. 2025GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splattingcited by 13
  2. 2025StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streamscited by 13
  3. 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
  4. 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenescited by 10
  5. 2025Can Video Diffusion Model Reconstruct 4D Geometry?cited by 10
  6. 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videoscited by 8
  7. 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 8
  8. 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Videocited by 5
  9. 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputscited by 4
  10. 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
  11. 2025Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videoscited by 3
  12. 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2
32 more
  1. 2025StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Videocited by 2
  2. 2026WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chainscited by 2
  3. 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
  4. 2025From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splattingcited by 1
  5. 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videoscited by 1
  6. 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densificationcited by 1
  7. 2026Gaussian Sequences with Multi-Scale Dynamics for 4D Reconstruction from Monocular Casual Videoscited by 1
  8. 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splattingcited by 1
  9. 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videoscited by 1
  10. 2026MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splattingcited by 1
  11. 2026TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splattingcited by 1
  12. 2025Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstructioncited by 0
  13. 2025Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidancecited by 0
  14. 2025SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splattingcited by 0
  15. 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
  16. 2026RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstructioncited by 0
  17. 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splattingcited by 0
  18. 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splattingcited by 0
  19. 2026AirSplat: Alignment and Rating for Robust Feed-Forward 3D Gaussian Splattingcited by 0
  20. 2026SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Camerascited by 0
  21. 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolationcited by 0
  22. 2026GS-STVSR: Ultra-Efficient Continuous Spatio-Temporal Video Super-Resolution via 2D Gaussian Splattingcited by 0
  23. 2026Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstructioncited by 0
  24. 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streamingcited by 0
  25. 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videoscited by 0
  26. 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videoscited by 0
  27. 2026Temporally Aware Densification for Dynamic 3D Gaussian Splattingcited by 0
  28. 2026MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splattingcited by 0
  29. 2026ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignmentcited by 0
  30. 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splattingcited by 0
  31. 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Cameracited by 0
  32. 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 0