Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos
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Abstract (arXiv)
The success of the Neural Radiance Fields (NeRFs) for modeling and free-view rendering static objects has inspired numerous attempts on dynamic scenes. Current techniques that utilize neural rendering for facilitating free-view videos (FVVs) are restricted to either offline rendering or are capable of processing only brief sequences with minimal motion. In this paper, we present a novel technique, Residual Radiance Field or ReRF, as a highly compact neural representation to achieve real-time FVV rendering on long-duration dynamic scenes. ReRF explicitly models the residual information between adjacent timestamps in the spatial-temporal feature space, with a global coordinate-based tiny MLP as the feature decoder. Specifically, ReRF employs a compact motion grid along with a residual feature grid to exploit inter-frame feature similarities. We show such a strategy can handle large motions without sacrificing quality. We further present a sequential training scheme to maintain the smoothness and the sparsity of the motion/residual grids. Based on ReRF, we design a special FVV codec that achieves three orders of magnitudes compression rate and provides a companion ReRF player to support online streaming of long-duration FVVs of dynamic scenes. Extensive experiments demonstrate the effectiveness of ReRF for compactly representing dynamic radiance fields, enabling an unprecedented free-viewpoint viewing experience in speed and quality.
Key facts. Cited by 77 papers in the map (data through 7 Oct 2026). Builds on 61 of its 101 references that are in the map. First posted on arXiv 10 Apr 2023.
Builds on
61 of 101 references.
References · 61
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
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- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2020State of the Art on Neural Renderingcited by 276
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
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- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
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- 2020Consistent Video Depth Estimationcited by 220
- 2021GRAM: Generative Radiance Manifolds for 3D-Aware Image Generationcited by 216
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
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- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
- 2021FVC: A New Framework towards Deep Video Compression in Feature Spacecited by 149
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
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- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
- 2022Variable Bitrate Neural Fieldscited by 116
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2018Extreme View Synthesiscited by 94
- 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2023: 11; 2024: 26; 2025: 22; 2026: 18.
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- 2024DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering17 Oct 2024
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50 newest of 77 All 77 (JSON)
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
- 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
- 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
- 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 35
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 28
12 most cited of 75 All 75 (JSON)
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors27 Sep 2026
- 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streaming15 Sep 2026
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 2026Temporal Residual Neural Radiance Fields for Monocular Video Dynamic Human Body Reconstruction4 Sep 2026
- 2026M3ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression23 Aug 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026CWRNN-INVR: A Coupled WarpRNN based Implicit Neural Video Representation8 Apr 2026
- 2026MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenes26 Mar 2026
- 2026DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objects25 Mar 2026
- 2026Fast and Robust Deformable 3D Gaussian Splatting21 Mar 2026
- 2026Does it matter which Gaussians you pick in 4D Gaussian streaming?18 Mar 2026
12 newest of 75 All 75 (JSON)