PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos
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Abstract (arXiv)
Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects under interaction to produce a photo- and physically realistic, real-time interactive virtual replica. Our approach centers on two key components: (1) a physics-informed representation that combines spring-mass models for realistic physical simulation, generative shape models for geometry, and Gaussian splats for rendering; and (2) a novel multi-stage, optimization-based inverse modeling framework that reconstructs complete geometry, infers dense physical properties, and replicates realistic appearance from videos. Our method integrates an inverse physics framework with visual perception cues, enabling high-fidelity reconstruction even from partial, occluded, and limited viewpoints. PhysTwin supports modeling various deformable objects, including ropes, stuffed animals, cloth, and delivery packages. Experiments show that PhysTwin outperforms competing methods in reconstruction, rendering, future prediction, and simulation under novel interactions. We further demonstrate its applications in interactive real-time simulation and model-based robotic motion planning.
Key facts. Cited by 87 papers in the map (data through 14 Oct 2026). Builds on 57 of its 73 references that are in the map. First posted on arXiv 23 Mar 2025.
Builds on
57 of 73 references.
References · 57
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- 2023Flow supervision for Deformable NeRFcited by 42
- 2022Differentiable Simulation of Soft Multi-body Systemscited by 39
50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2025: 24; 2026: 63.
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