mlsanityData to 7 Oct 2026

NeRF-Editing: Geometry Editing of Neural Radiance Fields

arXiv 2205.04978 ↗First posted 10 May 2022cs.GR cs.CVcited by 216

Not on the map. Why?

Cited by 24 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable users to perform user-controlled shape deformation in the scene. While existing works have proposed some approaches to modify the radiance field according to the user's constraints, the modification is limited to color editing or object translation and rotation. In this paper, we propose a method that allows users to perform controllable shape deformation on the implicit representation of the scene, and synthesizes the novel view images of the edited scene without re-training the network. Specifically, we establish a correspondence between the extracted explicit mesh representation and the implicit neural representation of the target scene. Users can first utilize well-developed mesh-based deformation methods to deform the mesh representation of the scene. Our method then utilizes user edits from the mesh representation to bend the camera rays by introducing a tetrahedra mesh as a proxy, obtaining the rendering results of the edited scene. Extensive experiments demonstrate that our framework can achieve ideal editing results not only on synthetic data, but also on real scenes captured by users.

Key facts. Cited by 216 papers in the map (data through 7 Oct 2026). Builds on 50 of its 85 references that are in the map. First posted on arXiv 10 May 2022.

Builds on

50 of 85 references.

References · 50

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  7. 2020Neural Sparse Voxel Fieldscited by 959
  8. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  9. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  10. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  11. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  12. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
38 more
  1. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  2. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  3. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  4. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  5. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  6. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  7. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  8. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  9. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  10. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  11. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  12. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  13. 2021Advances in Neural Renderingcited by 365
  14. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  15. 2019Neural Point-Based Graphicscited by 326
  16. 2020State of the Art on Neural Renderingcited by 276
  17. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  18. 2020Free View Synthesiscited by 231
  19. 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
  20. 2021Editing Conditional Radiance Fieldscited by 222
  21. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
  22. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  23. 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 206
  24. 2020Stable View Synthesiscited by 165
  25. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  26. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  27. 2020Deformed Implicit Field: Modeling 3D Shapes with Learned Dense Correspondencecited by 119
  28. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
  29. 2021Neural Lumigraph Renderingcited by 105
  30. 2017Variational Autoencoders for Deforming 3D Mesh Modelscited by 69
  31. 2020Crowdsampling the Plenoptic Functioncited by 62
  32. 2019Neural Point Cloud Rendering via Multi-Plane Projectioncited by 60
  33. 2019Fast Tetrahedral Meshing in the Wildcited by 35
  34. 2020RigNet: Neural Rigging for Articulated Characterscited by 31
  35. 2018Deep Surface Light Fieldscited by 23
  36. 2017Sparse Data Driven Mesh Deformationcited by 21
  37. 2021A Revisit of Shape Editing Techniques: from the Geometric to the Neural Viewpointcited by 16
  38. 2020Multiscale Mesh Deformation Component Analysis with Attention-based Autoencoderscited by 7

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 19; 2023: 82; 2024: 73; 2025: 26; 2026: 16.

216 papers.

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  1. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  2. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  3. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  4. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  5. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  6. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  7. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
  8. 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
  9. 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
  10. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
  11. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  12. 2023Vox-E: Text-guided Voxel Editing of 3D Objectscited by 114
38 more
  1. 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
  2. 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
  3. 2023AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Controlcited by 84
  4. 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
  5. 2022Deforming Radiance Fields with Cagescited by 78
  6. 2024StyleGaussian: Instant 3D Style Transfer with Gaussian Splattingcited by 78
  7. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  8. 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
  9. 2023FocalDreamer: Text-driven 3D Editing via Focal-fusion Assemblycited by 75
  10. 2023SKED: Sketch-guided Text-based 3D Editingcited by 72
  11. 2022DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Imagescited by 69
  12. 2023vMAP: Vectorised Object Mapping for Neural Field SLAMcited by 67
  13. 2022Removing Objects From Neural Radiance Fieldscited by 66
  14. 2024Advances in 3D Generation: A Surveycited by 62
  15. 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
  16. 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
  17. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  18. 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
  19. 2023Watch Your Steps: Local Image and Scene Editing by Text Instructionscited by 50
  20. 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
  21. 2022NeRF-In: Free-Form NeRF Inpainting with RGB-D Priorscited by 43
  22. 2023NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Cloudscited by 41
  23. 2023Reference-guided Controllable Inpainting of Neural Radiance Fieldscited by 40
  24. 2022Fast Learning Radiance Fields by Shooting Much Fewer Rayscited by 38
  25. 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
  26. 2022ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Fieldcited by 37
  27. 2023Single-view 3D Scene Reconstruction with High-fidelity Shape and Texturecited by 37
  28. 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
  29. 2023PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervisioncited by 36
  30. 2023SHAP-EDITOR: Instruction-guided Latent 3D Editing in Secondscited by 36
  31. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  32. 2023OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fieldscited by 34
  33. 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 34
  34. 2024GeoDiffuser: Geometry-Based Image Editing with Diffusion Modelscited by 34
  35. 2024Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Imagescited by 34
  36. 2024WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collectionscited by 33
  37. 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
  38. 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30

50 most cited of 216 All 216 (JSON)