NeRF-Editing: Geometry Editing of Neural Radiance Fields
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Cited by 24 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable users to perform user-controlled shape deformation in the scene. While existing works have proposed some approaches to modify the radiance field according to the user's constraints, the modification is limited to color editing or object translation and rotation. In this paper, we propose a method that allows users to perform controllable shape deformation on the implicit representation of the scene, and synthesizes the novel view images of the edited scene without re-training the network. Specifically, we establish a correspondence between the extracted explicit mesh representation and the implicit neural representation of the target scene. Users can first utilize well-developed mesh-based deformation methods to deform the mesh representation of the scene. Our method then utilizes user edits from the mesh representation to bend the camera rays by introducing a tetrahedra mesh as a proxy, obtaining the rendering results of the edited scene. Extensive experiments demonstrate that our framework can achieve ideal editing results not only on synthetic data, but also on real scenes captured by users.
Key facts. Cited by 216 papers in the map (data through 7 Oct 2026). Builds on 50 of its 85 references that are in the map. First posted on arXiv 10 May 2022.
Builds on
50 of 85 references.
References · 50
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
38 more
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2021Advances in Neural Renderingcited by 365
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2019Neural Point-Based Graphicscited by 326
- 2020State of the Art on Neural Renderingcited by 276
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2020Free View Synthesiscited by 231
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2021Editing Conditional Radiance Fieldscited by 222
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
- 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 206
- 2020Stable View Synthesiscited by 165
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
- 2020Deformed Implicit Field: Modeling 3D Shapes with Learned Dense Correspondencecited by 119
- 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
- 2021Neural Lumigraph Renderingcited by 105
- 2017Variational Autoencoders for Deforming 3D Mesh Modelscited by 69
- 2020Crowdsampling the Plenoptic Functioncited by 62
- 2019Neural Point Cloud Rendering via Multi-Plane Projectioncited by 60
- 2019Fast Tetrahedral Meshing in the Wildcited by 35
- 2020RigNet: Neural Rigging for Articulated Characterscited by 31
- 2018Deep Surface Light Fieldscited by 23
- 2017Sparse Data Driven Mesh Deformationcited by 21
- 2021A Revisit of Shape Editing Techniques: from the Geometric to the Neural Viewpointcited by 16
- 2020Multiscale Mesh Deformation Component Analysis with Attention-based Autoencoderscited by 7
Built on by
Citing papers per year: 2022: 19; 2023: 82; 2024: 73; 2025: 26; 2026: 16.
216 papers.
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- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2023Vox-E: Text-guided Voxel Editing of 3D Objectscited by 114
38 more
- 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
- 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
- 2023AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Controlcited by 84
- 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
- 2022Deforming Radiance Fields with Cagescited by 78
- 2024StyleGaussian: Instant 3D Style Transfer with Gaussian Splattingcited by 78
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
- 2023FocalDreamer: Text-driven 3D Editing via Focal-fusion Assemblycited by 75
- 2023SKED: Sketch-guided Text-based 3D Editingcited by 72
- 2022DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Imagescited by 69
- 2023vMAP: Vectorised Object Mapping for Neural Field SLAMcited by 67
- 2022Removing Objects From Neural Radiance Fieldscited by 66
- 2024Advances in 3D Generation: A Surveycited by 62
- 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
- 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
- 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
- 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
- 2023Watch Your Steps: Local Image and Scene Editing by Text Instructionscited by 50
- 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
- 2022NeRF-In: Free-Form NeRF Inpainting with RGB-D Priorscited by 43
- 2023NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Cloudscited by 41
- 2023Reference-guided Controllable Inpainting of Neural Radiance Fieldscited by 40
- 2022Fast Learning Radiance Fields by Shooting Much Fewer Rayscited by 38
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2022ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Fieldcited by 37
- 2023Single-view 3D Scene Reconstruction with High-fidelity Shape and Texturecited by 37
- 2022VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representationscited by 36
- 2023PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervisioncited by 36
- 2023SHAP-EDITOR: Instruction-guided Latent 3D Editing in Secondscited by 36
- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
- 2023OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fieldscited by 34
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 34
- 2024GeoDiffuser: Geometry-Based Image Editing with Diffusion Modelscited by 34
- 2024Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Imagescited by 34
- 2024WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collectionscited by 33
- 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
- 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
50 most cited of 216 All 216 (JSON)
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives4 Sep 2026
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2026Geometric 4D Stitching for Grounded 4D Generation11 May 2026
- 2026InpaintSLat: Inpainting Structured 3D Latents via Initial Noise Optimization1 May 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026
- 2026ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS Models30 Mar 2026
- 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenes16 Mar 2026
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation13 Mar 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
38 more
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction11 Mar 2026
- 2026SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization4 Feb 2026
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 20263DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing12 Jan 2026
- 2025VULCAN: Tool-Augmented Multi Agents for Iterative 3D Object Arrangement26 Dec 2025
- 2025Neural Brain Fields: A NeRF-Inspired Approach for Generating Nonexistent EEG Electrodes20 Dec 2025
- 2025LoGoColor: Local-Global 3D Colorization for 360deg Scenes10 Dec 2025
- 2025Gaussian Swaying: Surface-Based Framework for Aerodynamic Simulation with 3D Gaussians1 Dec 2025
- 2025NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior21 Nov 2025
- 2025InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalization18 Nov 2025
- 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes10 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts30 Sep 2025
- 2025NeRV-Diffusion: Diffuse Implicit Neural Representations for Video Synthesis29 Sep 2025
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editing4 Aug 2025
- 2025Taking Language Embedded 3D Gaussian Splatting into the Wild26 Jul 2025
- 2025Gaussian Set Surface Reconstruction through Per-Gaussian Optimization25 Jul 2025
- 2025Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation19 Jul 2025
- 2025InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior7 Jul 2025
- 2025CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization26 Jun 2025
- 20253D Scene-Camera Representation with Joint Camera Photometric Optimization26 Jun 2025
- 2025Edit360: 2D Image Edits to 3D Assets from Any Angle12 Jun 2025
- 2025PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation1 Jun 2025
- 2025iSegMan: Interactive Segment-and-Manipulate 3D Gaussians17 May 2025
- 2025A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and Beyond30 Apr 2025
- 2025Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validation14 Mar 2025
- 2025Neural Radiance and Gaze Fields for Visual Attention Modeling in 3D Environments10 Mar 2025
- 2025DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representation22 Feb 2025
- 2025Geometry-Aware Diffusion Models for Multiview Scene Inpainting18 Feb 2025
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Rendering27 Jan 2025
- 2024Editing Implicit and Explicit Representations of Radiance Fields: A Survey23 Dec 2024
- 2024ExCellGen: Fast, Controllable, Photorealistic 3D Scene Generation from a Single Real-World Exemplar20 Dec 2024
- 2024DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions18 Dec 2024
- 2024GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs15 Dec 2024
- 20243D Mesh Editing using Masked LRMs11 Dec 2024
- 20243DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting2 Dec 2024
- 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting18 Nov 2024
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructions4 Nov 2024
50 newest of 216 All 216 (JSON)
- 2023Vox-E: Text-guided Voxel Editing of 3D Objectscited by 114
- 2023SKED: Sketch-guided Text-based 3D Editingcited by 72
- 2023Watch Your Steps: Local Image and Scene Editing by Text Instructionscited by 50
- 2024GeoDiffuser: Geometry-Based Image Editing with Diffusion Modelscited by 34
- 2023Edit-DiffNeRF: Editing 3D Neural Radiance Fields using 2D Diffusion Modelcited by 20
- 2023ED-NeRF: Efficient Text-Guided Editing of 3D Scene with Latent Space NeRFcited by 20
- 2023RePaint-NeRF: NeRF Editting via Semantic Masks and Diffusion Modelscited by 19
- 2023CAD: Photorealistic 3D Generation via Adversarial Distillationcited by 18
- 2024ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editingcited by 18
- 2023Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Modelscited by 16
- 20244Dynamic: Text-to-4D Generation with Hybrid Priorscited by 15
- 2025Edit360: 2D Image Edits to 3D Assets from Any Anglecited by 13
12 most cited of 24 All 24 (JSON)
- 2026InpaintSLat: Inpainting Structured 3D Latents via Initial Noise Optimization1 May 2026
- 2025InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalization18 Nov 2025
- 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap27 Oct 2025
- 2025NeRV-Diffusion: Diffuse Implicit Neural Representations for Video Synthesis29 Sep 2025
- 2025Edit360: 2D Image Edits to 3D Assets from Any Angle12 Jun 2025
- 2025DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representation22 Feb 2025
- 2025Geometry-Aware Diffusion Models for Multiview Scene Inpainting18 Feb 2025
- 2024HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion Model21 Aug 2024
- 20244Dynamic: Text-to-4D Generation with Hybrid Priors17 Jul 2024
- 2024SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing25 Jun 2024
- 2024VividDreamer: Towards High-Fidelity and Efficient Text-to-3D Generation21 Jun 2024
- 2024ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing13 Jun 2024
12 newest of 24 All 24 (JSON)
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 93
12 most cited of 190 All 190 (JSON)
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives4 Sep 2026
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2026Geometric 4D Stitching for Grounded 4D Generation11 May 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026
- 2026ObjectMorpher: 3D-Aware Image Editing via Deformable 3DGS Models30 Mar 2026
- 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenes16 Mar 2026
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation13 Mar 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction11 Mar 2026
12 newest of 190 All 190 (JSON)