mlsanityData to 14 Oct 2026

Wind on Trees: Testing Physical Grounding in Dynamic 4D Gaussian Splatting

arXiv 2609.17810 ↗First posted 15 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Monocular reconstruction of wind-driven vegetation is severely underconstrained: motion along the viewing direction is largely unobservable, a moving canopy offers few reliable correspondences, and nearly the entire scene is dynamic, providing little static reference. Directly-learned deformation fields in 4D Gaussian Splatting therefore optimize photometric consistency rather than recover the motion that produced it. We replace that field with a physically parameterized deformation prior: one damped harmonic oscillator per rigid part, driven by the observed wind and integrated by differentiable RK4, supervised photometrically alone. To test whether such a prior is physically grounded rather than merely well fit, we build a controlled synthetic testbed of three procedurally generated trees spanning an order of magnitude in skeleton complexity, whose per-part natural frequency follows from its own geometry and whose damping ratio is a fixed constant, both held out of training. On it, we measure held-out views, temporal extrapolation, zero-shot transfer to unseen wind speeds, and recovery of the physical parameters themselves. The prior costs appearance fidelity on in-distribution views and extrapolates markedly better outside the training window and the training wind, while parameter recovery is far weaker than it first appears: frequency recovery survives an untrained null control on only the sparsest of the three trees, and damping is not recovered at all.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 13 of its 29 references that are in the map. First posted on arXiv 15 Sep 2026.

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13 of 29 references.

References · 13

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  3. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  5. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  6. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  7. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
  8. 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 191
  9. 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 154
  10. 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 97
  11. 2025OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generationcited by 69
  12. 2025Seeing the Wind from a Falling Leafcited by 7
1 more
  1. 2025DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrumcited by 1

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