mlsanityData to 7 Oct 2026

Fully Explicit Dynamic Gaussian Splatting

arXiv 2410.15629 ↗First posted 21 Oct 2024cs.CV cs.GRcited by 75

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Abstract (arXiv)

3D Gaussian Splatting has shown fast and high-quality rendering results in static scenes by leveraging dense 3D prior and explicit representations. Unfortunately, the benefits of the prior and representation do not involve novel view synthesis for dynamic motions. Ironically, this is because the main barrier is the reliance on them, which requires increasing training and rendering times to account for dynamic motions. In this paper, we design a Explicit 4D Gaussian Splatting(Ex4DGS). Our key idea is to firstly separate static and dynamic Gaussians during training, and to explicitly sample positions and rotations of the dynamic Gaussians at sparse timestamps. The sampled positions and rotations are then interpolated to represent both spatially and temporally continuous motions of objects in dynamic scenes as well as reducing computational cost. Additionally, we introduce a progressive training scheme and a point-backtracking technique that improves Ex4DGS's convergence. We initially train Ex4DGS using short timestamps and progressively extend timestamps, which makes it work well with a few point clouds. The point-backtracking is used to quantify the cumulative error of each Gaussian over time, enabling the detection and removal of erroneous Gaussians in dynamic scenes. Comprehensive experiments on various scenes demonstrate the state-of-the-art rendering quality from our method, achieving fast rendering of 62 fps on a single 2080Ti GPU.

Key facts. Cited by 75 papers in the map (data through 7 Oct 2026). Builds on 73 of its 91 references that are in the map. First posted on arXiv 21 Oct 2024.

Builds on

73 of 91 references.

References · 73

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  4. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  7. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  10. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  11. 2019On the Variance of the Adaptive Learning Rate and Beyondcited by 763
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
38 more
  1. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  2. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  3. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  4. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  5. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  7. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  8. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  9. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  10. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  11. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  12. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  13. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  14. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
  15. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  16. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  17. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  18. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  19. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  20. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
  21. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  22. 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
  23. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  24. 2020Free View Synthesiscited by 231
  25. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  26. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  27. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  28. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  29. 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
  30. 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 180
  31. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  32. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  33. 2020Stable View Synthesiscited by 165
  34. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  35. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  36. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  37. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  38. 2016Learning-Based View Synthesis for Light Field Camerascited by 145

50 most cited of 73 All 73 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 30; 2026: 42.

75 papers.

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  1. 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
  2. 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
  3. 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 16
  4. 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
  5. 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
  6. 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
  7. 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
  8. 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 11
  9. 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenescited by 10
  10. 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
  11. 2025VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Predictioncited by 9
  12. 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videoscited by 8
38 more
  1. 2025StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streamscited by 7
  2. 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
  3. 2025SmokeSeer: 3D Gaussian Splatting for Smoke Removal and Scene Reconstructioncited by 6
  4. 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
  5. 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Priorcited by 5
  6. 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Videocited by 5
  7. 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputscited by 4
  8. 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splattingcited by 4
  9. 20264C4D: 4 Camera 4D Gaussian Splattingcited by 4
  10. 2025Universal Beta Splattingcited by 3
  11. 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compressioncited by 3
  12. 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2
  13. 2025MoE-GS: Mixture of Experts for Dynamic Gaussian Splattingcited by 2
  14. 2025Charge: A Comprehensive Novel View Synthesis Benchmark and Dataset to Bind Them Allcited by 2
  15. 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
  16. 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
  17. 2026MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenescited by 2
  18. 2025STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scenecited by 1
  19. 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
  20. 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densificationcited by 1
  21. 2025Next Best View Selections for Semantic and Dynamic 3D Gaussian Splattingcited by 1
  22. 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulationcited by 1
  23. 2026Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Dronescited by 1
  24. 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splattingcited by 1
  25. 2026TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splattingcited by 1
  26. 2026DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functionscited by 1
  27. 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splattingcited by 1
  28. 2025Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistencycited by 0
  29. 2025Metropolis-Hastings Sampling for 3D Gaussian Reconstructioncited by 0
  30. 20254D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splattingcited by 0
  31. 2025SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splattingcited by 0
  32. 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
  33. 2026SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communicationcited by 0
  34. 2026HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compressioncited by 0
  35. 2026Constrained Dynamic Gaussian Splattingcited by 0
  36. 2026RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstructioncited by 0
  37. 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splattingcited by 0
  38. 2026Fast and Robust Deformable 3D Gaussian Splattingcited by 0

50 most cited of 75 All 75 (JSON)