Fully Explicit Dynamic Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting has shown fast and high-quality rendering results in static scenes by leveraging dense 3D prior and explicit representations. Unfortunately, the benefits of the prior and representation do not involve novel view synthesis for dynamic motions. Ironically, this is because the main barrier is the reliance on them, which requires increasing training and rendering times to account for dynamic motions. In this paper, we design a Explicit 4D Gaussian Splatting(Ex4DGS). Our key idea is to firstly separate static and dynamic Gaussians during training, and to explicitly sample positions and rotations of the dynamic Gaussians at sparse timestamps. The sampled positions and rotations are then interpolated to represent both spatially and temporally continuous motions of objects in dynamic scenes as well as reducing computational cost. Additionally, we introduce a progressive training scheme and a point-backtracking technique that improves Ex4DGS's convergence. We initially train Ex4DGS using short timestamps and progressively extend timestamps, which makes it work well with a few point clouds. The point-backtracking is used to quantify the cumulative error of each Gaussian over time, enabling the detection and removal of erroneous Gaussians in dynamic scenes. Comprehensive experiments on various scenes demonstrate the state-of-the-art rendering quality from our method, achieving fast rendering of 62 fps on a single 2080Ti GPU.
Key facts. Cited by 75 papers in the map (data through 7 Oct 2026). Builds on 73 of its 91 references that are in the map. First posted on arXiv 21 Oct 2024.
Builds on
73 of 91 references.
References · 73
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2019On the Variance of the Adaptive Learning Rate and Beyondcited by 763
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
38 more
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2020Free View Synthesiscited by 231
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
- 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 180
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2020Stable View Synthesiscited by 165
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2016Learning-Based View Synthesis for Light Field Camerascited by 145
50 most cited of 73 All 73 (JSON)
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Citing papers per year: 2024: 3; 2025: 30; 2026: 42.
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- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
- 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 16
- 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
- 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
- 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 11
- 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenescited by 10
- 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
- 2025VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Predictioncited by 9
- 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videoscited by 8
38 more
- 2025StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streamscited by 7
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
- 2025SmokeSeer: 3D Gaussian Splatting for Smoke Removal and Scene Reconstructioncited by 6
- 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Priorcited by 5
- 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Videocited by 5
- 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputscited by 4
- 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splattingcited by 4
- 20264C4D: 4 Camera 4D Gaussian Splattingcited by 4
- 2025Universal Beta Splattingcited by 3
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compressioncited by 3
- 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2
- 2025MoE-GS: Mixture of Experts for Dynamic Gaussian Splattingcited by 2
- 2025Charge: A Comprehensive Novel View Synthesis Benchmark and Dataset to Bind Them Allcited by 2
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
- 2026MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenescited by 2
- 2025STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scenecited by 1
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
- 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densificationcited by 1
- 2025Next Best View Selections for Semantic and Dynamic 3D Gaussian Splattingcited by 1
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulationcited by 1
- 2026Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Dronescited by 1
- 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splattingcited by 1
- 2026TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splattingcited by 1
- 2026DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functionscited by 1
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splattingcited by 1
- 2025Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistencycited by 0
- 2025Metropolis-Hastings Sampling for 3D Gaussian Reconstructioncited by 0
- 20254D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splattingcited by 0
- 2025SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splattingcited by 0
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
- 2026SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communicationcited by 0
- 2026HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compressioncited by 0
- 2026Constrained Dynamic Gaussian Splattingcited by 0
- 2026RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstructioncited by 0
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splattingcited by 0
- 2026Fast and Robust Deformable 3D Gaussian Splattingcited by 0
50 most cited of 75 All 75 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting2 Sep 2026
- 2026S2GS: Structured Sparse Gaussian Streaming for Efficient Free-Viewpoint Video Reconstruction on Edge-IoT Devices20 Aug 2026
- 2026FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis3 Aug 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements14 Jul 2026
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting9 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
38 more
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video27 Jun 2026
- 2026Temporally Aware Densification for Dynamic 3D Gaussian Splatting22 Jun 2026
- 2026Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation20 Jun 2026
- 2026ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splatting9 Jun 2026
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting2 Jun 2026
- 2026WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos1 Jun 2026
- 2026DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction29 May 2026
- 2026DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions11 May 2026
- 2026Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes9 May 2026
- 2026FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles5 May 2026
- 2026GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction22 Apr 2026
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement10 Apr 2026
- 20264C4D: 4 Camera 4D Gaussian Splatting5 Apr 2026
- 2026HOIGS: Human-Object Interaction Gaussian Splatting5 Apr 2026
- 2026ReFlow: Self-correction Motion Learning for Dynamic Scene Reconstruction2 Apr 2026
- 2026TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting1 Apr 2026
- 2026MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenes26 Mar 2026
- 2026Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting26 Mar 2026
- 2026Fast and Robust Deformable 3D Gaussian Splatting21 Mar 2026
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting14 Mar 2026
- 2026Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting12 Mar 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2026Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones24 Feb 2026
- 2026RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction24 Feb 2026
- 2026Constrained Dynamic Gaussian Splatting3 Feb 2026
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation3 Feb 2026
- 2026HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression31 Jan 2026
- 2026SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication21 Jan 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025Next Best View Selections for Semantic and Dynamic 3D Gaussian Splatting28 Dec 2025
- 2025Charge: A Comprehensive Novel View Synthesis Benchmark and Dataset to Bind Them All15 Dec 2025
- 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video12 Dec 2025
- 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification10 Dec 2025
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression5 Dec 2025
- 2025SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting3 Dec 2025
- 2025AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting13 Nov 2025
- 20254D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting1 Nov 2025
50 newest of 75 All 75 (JSON)
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Priorcited by 5
- 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputscited by 4
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
- 2026ReFlow: Self-correction Motion Learning for Dynamic Scene Reconstructioncited by 0
- 2026ReFlow: Self-correction Motion Learning for Dynamic Scene Reconstruction2 Apr 2026
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2025ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs23 Jun 2025
- 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior17 Apr 2025
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
- 20257DGS: Unified Spatial-Temporal-Angular Gaussian Splattingcited by 16
- 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
- 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
- 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
- 2025MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Videocited by 11
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 11
- 2025DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenescited by 10
- 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
- 2025VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow Predictioncited by 9
- 2025Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videoscited by 8
12 most cited of 69 All 69 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera26 Sep 2026
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting2 Sep 2026
- 2026S2GS: Structured Sparse Gaussian Streaming for Efficient Free-Viewpoint Video Reconstruction on Edge-IoT Devices20 Aug 2026
- 2026FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis3 Aug 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026Implicit 4D Gaussian Splatting for Fast Motion with Large Inter-Frame Displacements14 Jul 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video27 Jun 2026
12 newest of 69 All 69 (JSON)