VeloGauss: Learning Physically Consistent Gaussian Velocity Fields from Videos
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Abstract (arXiv)
In this paper, we aim to jointly model the geometry, appearance, and physical information of 3D scenes solely from dynamic multi-view videos, without relying on any physical priors. Existing works typically employ physical losses merely as soft constraints or integrate physical simulations into neural networks; however, these approaches often fail to effectively learn complex motion physics. Although modeling velocity fields holds the potential to capture authentic physical information, due to the lack of appropriate physical constraints, current methods are unable to correctly learn the interaction mechanisms between rigid and non-rigid particles. To address this, we propose VeloGauss, designed to learn the physical properties of complex dynamic 3D scenes without physical priors. Our method learns the velocity field for each Gaussian particle by introducing a Physics Code and a Particle Dynamics System, and ultimately incorporates Global Physical Constraints to ensure the physical consistency of the scene. Extensive experiments on four public datasets demonstrate that our method outperforms achieves state-of-the-art performance in both Novel View Interpolation and Future Frame Extrapolation tasks.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 30 references that are in the map. First posted on arXiv 11 May 2026.
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28 of 30 references.
References · 28
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 191
16 more
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 100
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2024Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusioncited by 80
- 2022Physics Informed Neural Fields for Smoke Reconstruction with Sparse Datacited by 52
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
- 2023NVFi: Neural Velocity Fields for 3D Physics Learning from Dynamic Videoscited by 28
- 2024GASP: Gaussian Splatting for Physic-Based Simulationscited by 24
- 2024GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMscited by 23
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2024Improving Physics-Augmented Continuum Neural Radiance Field-Based Geometry-Agnostic System Identification with Lagrangian Particle Optimizationcited by 16
- 2025FreeGave: 3D Physics Learning from Dynamic Videos by Gaussian Velocitycited by 13
- 2025ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splattingcited by 11
- 2025TRACE: Learning 3D Gaussian Physical Dynamics from Multi-view Videoscited by 11
- 2025Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Fieldcited by 6
- 2025Plug-and-Play PDE Optimization for 3D Gaussian Splatting: Toward High-Quality Rendering and Reconstructioncited by 2
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