mlsanityData to 14 Oct 2026

Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation

arXiv 2606.22197 ↗First posted 20 Jun 2026cs.CVcited by 0

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Abstract (arXiv)

Dynamic 3D Gaussian splatting faces a fundamental tension between motion consistency and visual fidelity. Deformation-based approaches preserve temporal correspondence but suffer from motion over-factorization, oversmoothing high-frequency dynamics. In contrast, 4D-primitive methods capture fine visual details yet incur temporal overparameterization, breaking object identity and leading to severe storage overhead. To resolve this, we introduce Multi4D, a framework for high-fidelity dynamic Gaussian Splatting based on multi-level competitive allocation. Instead of a monolithic representation, we distribute modeling capacity across three structured levels: static structure, persistent dynamic geometry, and transient appearance primitives. Through shared rasterization and residual-driven optimization, these levels dynamically compete to explain photometric error, enabling adaptive specialization without pre-assigned decomposition. This allocation preserves long-term motion consistency while capturing fine dynamic detail, achieving state-of-the-art rendering quality and real-time performance with significantly fewer dynamic primitives. Furthermore, because our representation explicitly tracks compact persistent Gaussians over time, semantic features can be embedded afterward, enabling Multi4D to achieve state-of-the-art 4D segmentation accuracy with an order-of-magnitude speedup. Project page: https://batfacewayne.github.io/Multi4D.io/

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 45 of its 53 references that are in the map. First posted on arXiv 20 Jun 2026.

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45 of 53 references.

References · 45

  1. 2023Segment Anythingcited by 8,234
  2. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  7. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  8. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  9. 2023CoTracker: It is Better to Track Togethercited by 522
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  12. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
33 more
  1. 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 276
  2. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  3. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  4. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  5. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 167
  6. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  7. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
  8. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 137
  9. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
  10. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  11. 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
  12. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  13. 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 54
  14. 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
  15. 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 49
  16. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
  17. 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 42
  18. 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
  19. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
  20. 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 24
  21. 2024DGD: Dynamic 3D Gaussians Distillationcited by 23
  22. 2024EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splattingcited by 23
  23. 2024Segment Any 4D Gaussianscited by 20
  24. 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstructioncited by 16
  25. 2023POV-Surgery: A Dataset for Egocentric Hand and Tool Pose Estimation During Surgical Activitiescited by 14
  26. 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
  27. 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 13
  28. 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
  29. 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
  30. 2024TRASE: Tracking-free 4D Segmentation and Editingcited by 8
  31. 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Groupingcited by 5
  32. 2025Optimized Minimal 4D Gaussian Splattingcited by 5
  33. 2025MAPo : Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstructioncited by 3

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