Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation
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Abstract (arXiv)
Dynamic 3D Gaussian splatting faces a fundamental tension between motion consistency and visual fidelity. Deformation-based approaches preserve temporal correspondence but suffer from motion over-factorization, oversmoothing high-frequency dynamics. In contrast, 4D-primitive methods capture fine visual details yet incur temporal overparameterization, breaking object identity and leading to severe storage overhead. To resolve this, we introduce Multi4D, a framework for high-fidelity dynamic Gaussian Splatting based on multi-level competitive allocation. Instead of a monolithic representation, we distribute modeling capacity across three structured levels: static structure, persistent dynamic geometry, and transient appearance primitives. Through shared rasterization and residual-driven optimization, these levels dynamically compete to explain photometric error, enabling adaptive specialization without pre-assigned decomposition. This allocation preserves long-term motion consistency while capturing fine dynamic detail, achieving state-of-the-art rendering quality and real-time performance with significantly fewer dynamic primitives. Furthermore, because our representation explicitly tracks compact persistent Gaussians over time, semantic features can be embedded afterward, enabling Multi4D to achieve state-of-the-art 4D segmentation accuracy with an order-of-magnitude speedup. Project page: https://batfacewayne.github.io/Multi4D.io/
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 45 of its 53 references that are in the map. First posted on arXiv 20 Jun 2026.
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References · 45
- 2023Segment Anythingcited by 8,234
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
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- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
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- 2023CoTracker: It is Better to Track Togethercited by 522
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
33 more
- 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 276
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
- 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 167
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- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
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- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
- 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 54
- 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
- 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 49
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
- 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 42
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- 2024Segment Any 4D Gaussianscited by 20
- 2025DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstructioncited by 16
- 2023POV-Surgery: A Dataset for Egocentric Hand and Tool Pose Estimation During Surgical Activitiescited by 14
- 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
- 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 13
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
- 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
- 2024TRASE: Tracking-free 4D Segmentation and Editingcited by 8
- 2025SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Groupingcited by 5
- 2025Optimized Minimal 4D Gaussian Splattingcited by 5
- 2025MAPo : Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstructioncited by 3
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