mlsanityData to 14 Oct 2026

On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting

arXiv 2607.08250 ↗First posted 9 Jul 2026cs.CVcited by 1

On the map: Mixture-of-experts → Vision mixture-of-experts

Abstract (arXiv)

Dynamic scene reconstruction remains challenging due to the heterogeneous and spatially varying nature of real-world motion. Although recent 3D Gaussian Splatting methods have introduced diverse deformation formulations for dynamic novel view synthesis, each method typically relies on a single deformation model within its representation, which limits robustness across diverse dynamic scenarios. In this work, we study a fundamental problem-multi-deformation modeling for dynamic 3D Gaussian representations-under two distinct integration constraints that differ in when and how multiple deformation experts interact during training. From a Mixture-of-Experts (MoE) perspective, we view multi-deformation modeling as the problem of combining multiple specialized deformation models within a unified 3D representation. We first introduce Mixture of Deformation Experts (MoDE), which integrates multiple deformation experts directly into the deformable Gaussian Splatting pipeline through joint optimization. In MoDE, experts operate on a shared canonical Gaussian representation, enabling multi-deformation modeling without introducing additional training stages or modifying the original optimization schedule. In contrast, we further present Mixture of Experts for Dynamic Gaussian Splatting (MoE-GS) under a different integration constraint, where deformation experts are optimized independently and combined through a separate routing stage. As a result, expert interaction occurs over non-canonical Gaussian representations after individual optimization. Together, these two approaches provide alternative strategies for multi-deformation modeling, clarifying how integration constraints shape the design and behavior of deformation experts in dynamic 3D Gaussian representations. Our code is available at: https://github.com/cvsp-lab/MoE-GS-studio.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Vision mixture-of-experts, one of 12 directions in Mixture-of-experts. Builds on 72 of its 98 references that are in the map. First posted on arXiv 9 Jul 2026.

Builds on

72 of 98 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025MoE-GS: Mixture of Experts for Dynamic Gaussian Splatting22 Oct
  2. 2025Learning Heterogeneous Mixture of Scene Experts for Large-scale Neural Radiance Fields4 May
  3. 2023MoCaE: Mixture of Calibrated Experts Significantly Improves Object Detection26 Sep

Other references · 69

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2015Distilling the Knowledge in a Neural Networkcited by 10,324
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2016Simple and Scalable Predictive Uncertainty Estimation using Deep Ensemblescited by 3,926
  5. 2017Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layercited by 3,509
  6. 2021Switch Transformers: Scaling to Trillion Parameter Models with Simple and Efficient Sparsitycited by 3,073
  7. 2018SlowFast Networks for Video Recognitioncited by 1,867
  8. 2020GShard: Scaling Giant Models with Conditional Computation and Automatic Shardingcited by 1,631
  9. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  10. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  11. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
38 more
  1. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  2. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  3. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  4. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  5. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  6. 2013Do Deep Nets Really Need to be Deep?cited by 474
  7. 2022DeepSpeed-MoE: Advancing Mixture-of-Experts Inference and Training to Power Next-Generation AI Scalecited by 404
  8. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  9. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  10. 2021BASE Layers: Simplifying Training of Large, Sparse Modelscited by 320
  11. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
  12. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  13. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  14. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
  15. 2024Boosting Continual Learning of Vision-Language Models via Mixture-of-Experts Adapterscited by 199
  16. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  17. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  18. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  19. 2022On the Representation Collapse of Sparse Mixture of Expertscited by 157
  20. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  21. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  22. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  23. 2021DSelect-k: Differentiable Selection in the Mixture of Experts with Applications to Multi-Task Learningcited by 115
  24. 2021FastMoE: A Fast Mixture-of-Expert Training Systemcited by 112
  25. 2024Uni-MoE: Scaling Unified Multimodal LLMs with Mixture of Expertscited by 108
  26. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  27. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  28. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  29. 2021Neural Trajectory Fields for Dynamic Novel View Synthesiscited by 86
  30. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  31. 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
  32. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
  33. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
  34. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  35. 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 54
  36. 2023FlexMoE: Scaling Large-scale Sparse Pre-trained Model Training via Dynamic Device Placementcited by 53
  37. 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
  38. 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49

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Citing papers per year: 2026: 1.

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  1. 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos
  2. 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting
  3. 2024Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses
  4. 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
  5. 2026ArtisanGS: Interactive Tools for Gaussian Splat Selection with AI and Human in the Loop
  6. 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
  7. 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression
  8. 2024GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction