RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video
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Abstract (arXiv)
Static neural point reconstructions capture a subject at high fidelity from posed images. Given such a reconstruction, we aim to animate it to follow a monocular fixed-viewpoint driving video of the subject, whether captured or produced by image-to-video (I2V) generation, and to recover a rigged, re-posable 3D asset. Existing methods deform Gaussian splats through direct linear blend skinning (LBS) or mesh proxies, both of which are prone to joint-boundary artifacts under articulation, even with per-primitive corrections. We trace the artifact to the representation: each splat carries an individual shape calibrated in the canonical pose to tile with its neighbours. Under rigid LBS, each splat moves with its bone but cannot bend, so the canonical tiling breaks at joint boundaries into gaps and spikes. Proximity attention point rendering (PAPR) instead carries no per-primitive shape; each pixel is recomposed at render time from the deformed primitives' positions, so the surface re-forms naturally with the articulation. We present RigPAPR, which auto-rigs a static PAPR cloud and drives it under direct LBS from a single fixed-viewpoint video, without mesh proxy, pose-dependent correction, or category template. On synthetic subjects, RigPAPR matches the strongest baseline at the supervised view and exceeds mesh-based and Gaussian-splatting baselines at novel views by 3+dB PSNR, with cleaner joint-boundary renderings of both synthetic and real subjects.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 54 references that are in the map. First posted on arXiv 4 Jun 2026.
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35 of 54 references.
References · 35
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23 more
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
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- 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 45
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
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- 2025Rigidity-Aware 3D Gaussian Deformation from a Single Imagecited by 2
- 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splattingcited by 1
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