ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Drag-driven editing has become popular among designers for its ability to modify complex geometric structures through simple and intuitive manipulation, allowing users to adjust and reshape content with minimal technical skill. This drag operation has been incorporated into numerous methods to facilitate the editing of 2D images and 3D meshes in design. However, few studies have explored drag-driven editing for the widely-used 3D Gaussian Splatting (3DGS) representation, as deforming 3DGS while preserving shape coherence and visual continuity remains challenging. In this paper, we introduce ARAP-GS, a drag-driven 3DGS editing framework based on As-Rigid-As-Possible (ARAP) deformation. Unlike previous 3DGS editing methods, we are the first to apply ARAP deformation directly to 3D Gaussians, enabling flexible, drag-driven geometric transformations. To preserve scene appearance after deformation, we incorporate an advanced diffusion prior for image super-resolution within our iterative optimization process. This approach enhances visual quality while maintaining multi-view consistency in the edited results. Experiments show that ARAP-GS outperforms current methods across diverse 3D scenes, demonstrating its effectiveness and superiority for drag-driven 3DGS editing. Additionally, our method is highly efficient, requiring only 10 to 20 minutes to edit a scene on a single RTX 3090 GPU.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 48 of its 74 references that are in the map. First posted on arXiv 17 Apr 2025.
Builds on
48 of 74 references.
Closest ancestors · 1
Same direction, newest first
Other references · 47
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
- 2021Improved Denoising Diffusion Probabilistic Modelscited by 3,761
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
- 2022Prompt-to-Prompt Image Editing with Cross Attention Controlcited by 2,431
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,937
- 2021Cascaded Diffusion Models for High Fidelity Image Generationcited by 1,163
- 2021Blended Diffusion for Text-driven Editing of Natural Imagescited by 927
35 more
- 2023Exploiting Diffusion Prior for Real-World Image Super-Resolutioncited by 489
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
- 2023BLIP-Diffusion: Pre-trained Subject Representation for Controllable Text-to-Image Generation and Editingcited by 442
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editingcited by 294
- 2024Scaling Up to Excellence: Practicing Model Scaling for Photo-Realistic Image Restoration In the Wildcited by 286
- 2023DiffBIR: Towards Blind Image Restoration with Generative Diffusion Priorcited by 257
- 2022Imagen Editor and EditBench: Advancing and Evaluating Text-Guided Image Inpaintingcited by 233
- 2023Inpaint Anything: Segment Anything Meets Image Inpaintingcited by 233
- 2021Editing Conditional Radiance Fieldscited by 222
- 2023Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifoldcited by 219
- 2022MAT: Mask-Aware Transformer for Large Hole Image Inpaintingcited by 218
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 155
- 2024GPT-4V(ision) is a Human-Aligned Evaluator for Text-to-3D Generationcited by 153
- 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 115
- 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 77
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
- 2024View-Consistent 3D Editing with Gaussian Splattingcited by 67
- 2023The Blessing of Randomness: SDE Beats ODE in General Diffusion-based Image Editingcited by 62
- 2024Drag Your Noise: Interactive Point-based Editing via Diffusion Semantic Propagationcited by 51
- 2021ARAPReg: An As-Rigid-As Possible Regularization Loss for Learning Deformable Shape Generatorscited by 40
- 2021DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinatescited by 37
- 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splattingcited by 37
- 2024360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roamingcited by 35
- 2024GoodDrag: Towards Good Practices for Drag Editing with Diffusion Modelscited by 34
- 2024StableDrag: Stable Dragging for Point-based Image Editingcited by 28
- 2024DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
- 2024MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priorscited by 13
- 2024DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representationcited by 7
- 2024GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localizationcited by 7
Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025HEIR: Learning Graph-Based Motion Hierarchiescited by 1
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learningcited by 1
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
- 2026As-Rigid-As-Possible Regularization for Implicit Surfacescited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026As-Rigid-As-Possible Regularization for Implicit Surfaces16 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning8 Jul 2026
- 2025HEIR: Learning Graph-Based Motion Hierarchies30 Oct 2025
Similar, not cited
Close in wording, no citation either way
- 2025Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting
- 2024GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
- 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
- 2025FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation
- 2026WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors
- 2024Sketch-guided Cage-based 3D Gaussian Splatting Deformation
- 2024Localized Gaussian Splatting Editing with Contextual Awareness
- 2024SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis