Efficient Neural Radiance Fields for Interactive Free-viewpoint Video
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Abstract (arXiv)
This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling them to generalize across scenes. When processing dynamic scenes, they can simply treat each video frame as an individual scene and perform novel view synthesis to generate free-viewpoint videos. However, their rendering process is slow and cannot support interactive applications. A major factor is that they sample lots of points in empty space when inferring radiance fields. We propose a novel scene representation, called ENeRF, for the fast creation of interactive free-viewpoint videos. Specifically, given multi-view images at one frame, we first build the cascade cost volume to predict the coarse geometry of the scene. The coarse geometry allows us to sample few points near the scene surface, thereby significantly improving the rendering speed. This process is fully differentiable, enabling us to jointly learn the depth prediction and radiance field networks from RGB images. Experiments on multiple benchmarks show that our approach exhibits competitive performance while being at least 60 times faster than previous generalizable radiance field methods.
Key facts. Cited by 150 papers in the map (data through 14 Oct 2026). Builds on 55 of its 82 references that are in the map. First posted on arXiv 2 Dec 2021.
Builds on
55 of 82 references.
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Citing papers per year: 2023: 39; 2024: 50; 2025: 40; 2026: 21.
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