Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has demonstrated remarkable effectiveness in 3D reconstruction, achieving high-quality results with real-time radiance field rendering. However, a key challenge is the substantial storage cost: reconstructing a single scene typically requires millions of Gaussian splats, each represented by 59 floating-point parameters, resulting in approximately 1 GB of memory. To address this challenge, we propose a compression method by building separate attribute codebooks and storing only discrete code indices. Specifically, we employ noise-substituted vector quantization technique to jointly train the codebooks and model features, ensuring consistency between gradient descent optimization and parameter discretization. Our method reduces the memory consumption efficiently (around 45×) while maintaining competitive reconstruction quality on standard 3D benchmark scenes. Experiments on different codebook sizes show the trade-off between compression ratio and image quality. Furthermore, the trained compressed model remains fully compatible with popular 3DGS viewers and enables faster rendering speed, making it well-suited for practical applications.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 21 of its 28 references that are in the map. First posted on arXiv 3 Apr 2025.
Builds on
21 of 28 references.
References · 21
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,031
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Gaussian Splatting SLAMcited by 410
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
9 more
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2018The challenge of realistic music generation: modelling raw audio at scalecited by 63
Built on by
Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025DiVeQ: Differentiable Vector Quantization Using the Reparameterization Trickcited by 5
- 2025Smol-GS: Compact Representations for Abstract 3D Gaussian Splattingcited by 1
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresetscited by 1
- 2026Transforming harmonic coefficients for 3D splat compressioncited by 1
- 2026GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstructioncited by 0
- 20263DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Modelscited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchorscited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors27 Sep 2026
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
- 20263DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models7 Apr 2026
- 2026GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstruction21 Mar 2026
- 2025Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting30 Nov 2025
- 2025DiVeQ: Differentiable Vector Quantization Using the Reparameterization Trick30 Sep 2025