mlsanityData to 14 Oct 2026

Matryoshka Gaussian Splatting

arXiv 2603.19234 ↗First posted 19 Mar 2026cs.CV cs.GRcited by 1

Not on the map. Why?

Abstract (arXiv)

The ability to render scenes at adjustable fidelity from a single model, known as level of detail (LoD), is crucial for practical deployment of 3D Gaussian Splatting (3DGS). Existing discrete LoD methods expose only a limited set of operating points, while concurrent continuous LoD approaches enable smoother scaling but often suffer noticeable quality degradation at full capacity, making LoD a costly design decision. We introduce Matryoshka Gaussian Splatting (MGS), a training framework that enables continuous LoD for standard 3DGS pipelines without sacrificing full-capacity rendering quality. MGS learns a single ordered set of Gaussians such that rendering any prefix, the first k splats, produces a coherent reconstruction whose fidelity improves smoothly with increasing budget. Our key idea is stochastic budget training: each iteration samples a random splat budget and optimises both the corresponding prefix and the full set. This strategy requires only two forward passes and introduces no architectural modifications. Experiments across four benchmarks and six baselines show that MGS matches the full-capacity performance of its backbone while enabling a continuous speed-quality trade-off from a single model. Extensive ablations on ordering strategies, training objectives, and model capacity further validate the designs.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 33 of its 45 references that are in the map. First posted on arXiv 19 Mar 2026.

Builds on

33 of 45 references.

References · 33

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2019Once-for-All: Train One Network and Specialize it for Efficient Deploymentcited by 787
  6. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  7. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  9. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  10. 2018Slimmable Neural Networkscited by 305
  11. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
  12. 2022Matryoshka Representation Learningcited by 282
21 more
  1. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  2. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  3. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  4. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  5. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  6. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  7. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
  8. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  9. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  10. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  11. 2014Learning Ordered Representations with Nested Dropoutcited by 84
  12. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
  13. 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
  14. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  15. 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
  16. 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
  17. 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 11
  18. 2025CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splattingcited by 8
  19. 2022Foveated Rendering: a State-of-the-Art Surveycited by 7
  20. 2024SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destructioncited by 7
  21. 2018On-the-Fly Power-Aware Renderingcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.