TinySplat: Feedforward Approach for Generating Compact 3D Scene Representation
Not on the map. Why?
Abstract (arXiv)
The recent development of feedforward 3D Gaussian Splatting (3DGS) presents a new paradigm to reconstruct 3D scenes. Using neural networks trained on large-scale multi-view datasets, it can directly infer 3DGS representations from sparse input views. Although the feedforward approach achieves high reconstruction speed, it still suffers from the substantial storage cost of 3D Gaussians. Existing 3DGS compression methods relying on scene-wise optimization are not applicable due to architectural incompatibilities. To overcome this limitation, we propose TinySplat, a complete feedforward approach for generating compact 3D scene representations. Built upon standard feedforward 3DGS methods, TinySplat integrates a training-free compression framework that systematically eliminates key sources of redundancy. Specifically, we introduce View-Projection Transformation (VPT) to reduce geometric redundancy by projecting geometric parameters into a more compact space. We further present Visibility-Aware Basis Reduction (VABR), which mitigates perceptual redundancy by aligning feature energy along dominant viewing directions via basis transformation. Lastly, spatial redundancy is addressed through an off-the-shelf video codec. Comprehensive experimental results on multiple benchmark datasets demonstrate that TinySplat achieves over 100x compression for 3D Gaussian data generated by feedforward methods. Compared to the state-of-the-art compression approach, we achieve comparable quality with only 6% of the storage size. Meanwhile, our compression framework requires only 25% of the encoding time and 1% of the decoding time.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 56 of its 69 references that are in the map. First posted on arXiv 11 Jun 2025.
Builds on
56 of 69 references.
References · 56
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
38 more
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 432
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
- 2023One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusioncited by 283
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
- 2020Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Imagecited by 243
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
- 2024latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstructioncited by 118
- 2024Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Imagecited by 116
- 2024MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Viewscited by 116
- 20243DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priorscited by 106
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
- 2023MuRF: Multi-Baseline Radiance Fieldscited by 71
- 2024LaRa: Efficient Large-Baseline Radiance Fieldscited by 55
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 2023Explicit Correspondence Matching for Generalizable Neural Radiance Fieldscited by 46
- 2024Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesiscited by 41
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequencecited by 28
- 2025Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Imagescited by 27
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
50 most cited of 56 All 56 (JSON)
Built on by
Citing papers per year: 2025: 1; 2026: 6.
7 papers.
- 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokenscited by 12
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Imagescited by 10
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspectivecited by 6
- 2026ZipSplat: Fewer Gaussians, Better Splatscited by 5
- 2026GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusioncited by 1
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splattingcited by 0
- 2026CoTL: Compact Token Learning for 3D Scene Representationcited by 0
- 2026CoTL: Compact Token Learning for 3D Scene Representation13 Oct 2026
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting27 Sep 2026
- 2026GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion27 Jul 2026
- 2026ZipSplat: Fewer Gaussians, Better Splats3 Jun 2026
- 2026GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens16 Apr 2026
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective15 Apr 2026
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images21 Dec 2025