Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting (3DGS) is widely used for novel view synthesis due to its high rendering quality and fast inference time. However, 3DGS predominantly relies on first-order optimizers such as Adam, which leads to long training times. To address this limitation, we propose a novel second-order optimization strategy based on Levenberg-Marquardt (LM) and Conjugate Gradient (CG), specifically tailored towards Gaussian Splatting. Our key insight is that the Jacobian in 3DGS exhibits significant sparsity since each Gaussian affects only a limited number of pixels. We exploit this sparsity by proposing a matrix-free and GPU-parallelized LM optimization. To further improve its efficiency, we propose sampling strategies for both camera views and loss function and, consequently, the normal equation, significantly reducing the computational complexity. In addition, we increase the convergence rate of the second-order approximation by introducing an effective heuristic to determine the learning rate that avoids the expensive computation cost of line search methods. As a result, our method achieves a 4x speedup over standard LM and outperforms Adam by ~5x when the Gaussian count is low while providing ~1.3x speed in moderate counts. In addition, our matrix-free implementation achieves 2x speedup over the concurrent second-order optimizer 3DGS-LM, while using 3.5x less memory. Project Page: https://vcai.mpi-inf.mpg.de/projects/LM-RS/
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 33 of its 57 references that are in the map. First posted on arXiv 17 Apr 2025.
Builds on
33 of 57 references.
References · 33
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2016Optimization Methods for Large-Scale Machine Learningcited by 1,150
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2015Automatic differentiation in machine learning: a surveycited by 855
- 2015Optimizing Neural Networks with Kronecker-factored Approximate Curvaturecited by 796
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
21 more
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Gaussian Splatting SLAMcited by 415
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023Sophia: A Scalable Stochastic Second-order Optimizer for Language Model Pre-trainingcited by 265
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2020ADAHESSIAN: An Adaptive Second Order Optimizer for Machine Learningcited by 202
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 155
- 2017Practical Gauss-Newton Optimisation for Deep Learningcited by 142
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 111
- 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 94
- 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
- 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representationscited by 31
- 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
Built on by
Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splattingcited by 3
- 2025OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objectscited by 2
- 2025Opt3DGS: Optimizing 3D Gaussian Splatting with Adaptive Exploration and Curvature-Aware Exploitationcited by 2
- 2026Learn2Splat: Extending the Horizon of Learned 3DGS Optimizationcited by 1
- 2026Triangle Splatting SLAMcited by 0
- 2026Triangle Splatting SLAM29 May 2026
- 2026Learn2Splat: Extending the Horizon of Learned 3DGS Optimization15 May 2026
- 2025Opt3DGS: Optimizing 3D Gaussian Splatting with Adaptive Exploration and Curvature-Aware Exploitation17 Nov 2025
- 2025OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects23 Oct 2025
- 2025RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splatting6 Aug 2025