mlsanityData to 14 Oct 2026

Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling

arXiv 2504.12905 ↗First posted 17 Apr 2025cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting (3DGS) is widely used for novel view synthesis due to its high rendering quality and fast inference time. However, 3DGS predominantly relies on first-order optimizers such as Adam, which leads to long training times. To address this limitation, we propose a novel second-order optimization strategy based on Levenberg-Marquardt (LM) and Conjugate Gradient (CG), specifically tailored towards Gaussian Splatting. Our key insight is that the Jacobian in 3DGS exhibits significant sparsity since each Gaussian affects only a limited number of pixels. We exploit this sparsity by proposing a matrix-free and GPU-parallelized LM optimization. To further improve its efficiency, we propose sampling strategies for both camera views and loss function and, consequently, the normal equation, significantly reducing the computational complexity. In addition, we increase the convergence rate of the second-order approximation by introducing an effective heuristic to determine the learning rate that avoids the expensive computation cost of line search methods. As a result, our method achieves a 4x speedup over standard LM and outperforms Adam by ~5x when the Gaussian count is low while providing ~1.3x speed in moderate counts. In addition, our matrix-free implementation achieves 2x speedup over the concurrent second-order optimizer 3DGS-LM, while using 3.5x less memory. Project Page: https://vcai.mpi-inf.mpg.de/projects/LM-RS/

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 33 of its 57 references that are in the map. First posted on arXiv 17 Apr 2025.

Builds on

33 of 57 references.

References · 33

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 2016Optimization Methods for Large-Scale Machine Learningcited by 1,150
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  9. 2015Automatic differentiation in machine learning: a surveycited by 855
  10. 2015Optimizing Neural Networks with Kronecker-factored Approximate Curvaturecited by 796
  11. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  12. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
21 more
  1. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  2. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  3. 2023Gaussian Splatting SLAMcited by 415
  4. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  5. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  6. 2023Sophia: A Scalable Stochastic Second-order Optimizer for Language Model Pre-trainingcited by 265
  7. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  8. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  9. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  10. 2020ADAHESSIAN: An Adaptive Second Order Optimizer for Machine Learningcited by 202
  11. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  12. 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 155
  13. 2017Practical Gauss-Newton Optimisation for Deep Learningcited by 142
  14. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  15. 2024Revising Densification in Gaussian Splattingcited by 128
  16. 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 111
  17. 2023SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Fieldcited by 94
  18. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
  19. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
  20. 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representationscited by 31
  21. 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 2.

5 papers.