FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian splatting (3DGS) has enabled various applications in 3D scene representation and novel view synthesis due to its efficient rendering capabilities. However, 3DGS demands relatively significant GPU memory, limiting its use on devices with restricted computational resources. Previous approaches have focused on pruning less important Gaussians, effectively compressing 3DGS but often requiring a fine-tuning stage and lacking adaptability for the specific memory needs of different devices. In this work, we present an elastic inference method for 3DGS. Given an input for the desired model size, our method selects and transforms a subset of Gaussians, achieving substantial rendering performance without additional fine-tuning. We introduce a tiny learnable module that controls Gaussian selection based on the input percentage, along with a transformation module that adjusts the selected Gaussians to complement the performance of the reduced model. Comprehensive experiments on ZipNeRF, MipNeRF and Tanks&Temples scenes demonstrate the effectiveness of our approach. Code is available at https://flexgs.github.io.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 44 of its 50 references that are in the map. First posted on arXiv 4 Jun 2025.
Builds on
44 of 50 references.
References · 44
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- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
32 more
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- 2018Slimmable Neural Networkscited by 305
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- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
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- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
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- 2025SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganographycited by 14
- 2024DRAGON: Drone and Ground Gaussian Splatting for 3D Building Reconstructioncited by 10
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Citing papers per year: 2025: 1; 2026: 2.
3 papers.