SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming
Not on the map. Why?
Abstract (arXiv)
Recent advances in 3D Gaussian Splatting (3DGS) have greatly improved 3D reconstruction. However, its substantial data size poses a significant challenge for transmission and storage. While many compression techniques have been proposed, they fail to efficiently adapt to fluctuating network bandwidth, leading to resource wastage. We address this issue from the perspective of size-aware compression, where we aim to compress 3DGS to a desired size by quickly searching for suitable hyperparameters. Through a measurement study, we identify key hyperparameters that affect the size -- namely, the reserve ratio of Gaussians and bit-width settings for Gaussian attributes. Then, we formulate this hyperparameter optimization problem as a mixed-integer nonlinear programming (MINLP) problem, with the goal of maximizing visual quality while respecting the size budget constraint. To solve the MINLP, we decouple this problem into two parts: discretely sampling the reserve ratio and determining the bit-width settings using integer linear programming (ILP). To solve the ILP more quickly and accurately, we design a quality loss estimator and a calibrated size estimator, as well as implement a CUDA kernel. Extensive experiments on multiple 3DGS variants demonstrate that our method achieves state-of-the-art performance in post-training compression. Furthermore, our method can achieve comparable quality to leading training-required methods after fine-tuning.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 35 of its 64 references that are in the map. First posted on arXiv 8 Dec 2024.
Builds on
35 of 64 references.
References · 35
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2019Single Path One-Shot Neural Architecture Search with Uniform Samplingcited by 411
- 2019HAWQ: Hessian AWare Quantization of Neural Networks with Mixed-Precisioncited by 387
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2019HAWQ-V2: Hessian Aware trace-Weighted Quantization of Neural Networkscited by 250
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
23 more
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
- 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 111
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 2018Practical Full Resolution Learned Lossless Image Compressioncited by 93
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024LaRa: Efficient Large-Baseline Radiance Fieldscited by 54
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 45
- 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
- 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
- 2024NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representationcited by 16
- 2024Retraining-free Model Quantization via One-Shot Weight-Coupling Learningcited by 13
- 2024Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth Quantizationcited by 6
- 2024Expansive Supervision for Neural Radiance Fieldcited by 5
- 2024Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusioncited by 3
- 2024Tuning-Free Visual Customization via View Iterative Self-Attention Controlcited by 2
Built on by
Citing papers per year: 2025: 3; 2026: 4.
7 papers.
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
- 2025SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstructioncited by 4
- 2026Tail-Aware Post-Training Quantization for 3D Geometry Modelscited by 2
- 2026Transforming harmonic coefficients for 3D splat compressioncited by 1
- 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compressioncited by 0
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searchingcited by 0
- 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splattingcited by 0
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting10 May 2026
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Tail-Aware Post-Training Quantization for 3D Geometry Models2 Feb 2026
- 2025SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction10 Jul 2025
- 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compression28 May 2025
- 2025PCGS: Progressive Compression of 3D Gaussian Splatting11 Mar 2025