CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting
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Abstract (arXiv)
Dynamic four-dimensional (4D) Gaussian Splatting has emerged as a powerful explicit representation for high-quality view synthesis, yet existing methods still require tens to hundreds of megabytes per scene due to their heavy reliance on large multi-resolution hash tables and high-dimensional Gaussian attributes. This paper presents CC-4DGS, a storage-efficient and scalable framework that rethinks both deformation modeling and canonical attribute storage. First, we introduce a computational deformation field (CDF) that replaces large multi-resolution learnable hash tables with deterministic dense hash encoding and compact neural decoders, enabling on-the-fly synthesis of deformation features while reducing deformation storage to only 1--3 MB per scene. Second, we propose a compression of canonical point-cloud attributes (CCA) pipeline that compresses high-dimensional spherical harmonic appearance terms and auxiliary Gaussian attributes via conditional autoencoding, selective quantization, and residual codebooks, achieving 3--5× point-cloud reduction with negligible quality loss. Together, these components yield a unified representation that preserves real-time rendering performance while reducing total storage to 20--30 MB. Extensive experiments across the N3DV and Technicolor Light Field datasets demonstrate that CC-4DGS achieves reconstruction accuracy comparable to state-of-the-art methods such as Swift4D, while offering significantly improved storage efficiency and favorable runtime-memory trade-offs.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 47 references that are in the map. First posted on arXiv 2 Sep 2026.
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37 of 47 references.
References · 37
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2020Neural Sparse Voxel Fieldscited by 959
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
25 more
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
- 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
- 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
- 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 42
- 2020Learning to Embed Categorical Features without Embedding Tables for Recommendationcited by 38
- 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 27
- 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 24
- 2024StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
- 2023Decoupling Dynamic Monocular Videos for Dynamic View Synthesiscited by 17
- 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
- 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Modelcited by 8
- 2025DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Renderingcited by 8
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- 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression
- 2025Optimized Minimal 4D Gaussian Splatting
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splatting
- 2026Towards Practical Compression of 3D Gaussian Splatting
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
- 2025EntropyGS: An Efficient Entropy Coding on 3D Gaussian Splatting
- 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
- 2026SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting