mlsanityData to 14 Oct 2026

CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting

arXiv 2609.02184 ↗First posted 2 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Dynamic four-dimensional (4D) Gaussian Splatting has emerged as a powerful explicit representation for high-quality view synthesis, yet existing methods still require tens to hundreds of megabytes per scene due to their heavy reliance on large multi-resolution hash tables and high-dimensional Gaussian attributes. This paper presents CC-4DGS, a storage-efficient and scalable framework that rethinks both deformation modeling and canonical attribute storage. First, we introduce a computational deformation field (CDF) that replaces large multi-resolution learnable hash tables with deterministic dense hash encoding and compact neural decoders, enabling on-the-fly synthesis of deformation features while reducing deformation storage to only 1--3 MB per scene. Second, we propose a compression of canonical point-cloud attributes (CCA) pipeline that compresses high-dimensional spherical harmonic appearance terms and auxiliary Gaussian attributes via conditional autoencoding, selective quantization, and residual codebooks, achieving 3--5× point-cloud reduction with negligible quality loss. Together, these components yield a unified representation that preserves real-time rendering performance while reducing total storage to 20--30 MB. Extensive experiments across the N3DV and Technicolor Light Field datasets demonstrate that CC-4DGS achieves reconstruction accuracy comparable to state-of-the-art methods such as Swift4D, while offering significantly improved storage efficiency and favorable runtime-memory trade-offs.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 47 references that are in the map. First posted on arXiv 2 Sep 2026.

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37 of 47 references.

References · 37

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,333
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  7. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  9. 2020Neural Sparse Voxel Fieldscited by 959
  10. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  11. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
25 more
  1. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  2. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  3. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  4. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  5. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  6. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  7. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  8. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  9. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  10. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  11. 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
  12. 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
  13. 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
  14. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
  15. 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 42
  16. 2020Learning to Embed Categorical Features without Embedding Tables for Recommendationcited by 38
  17. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  18. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
  19. 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 27
  20. 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 24
  21. 2024StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
  22. 2023Decoupling Dynamic Monocular Videos for Dynamic View Synthesiscited by 17
  23. 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
  24. 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Modelcited by 8
  25. 2025DASH: 4D Hash Encoding with Self-Supervised Decomposition for Real-Time Dynamic Scene Renderingcited by 8

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  1. 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression
  2. 2025Optimized Minimal 4D Gaussian Splatting
  3. 2025HAC++: Towards 100X Compression of 3D Gaussian Splatting
  4. 2026Towards Practical Compression of 3D Gaussian Splatting
  5. 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
  6. 2025EntropyGS: An Efficient Entropy Coding on 3D Gaussian Splatting
  7. 2026PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming
  8. 2026SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting