mlsanityData to 7 Oct 2026

Compressible-composable NeRF via Rank-residual Decomposition

arXiv 2205.14870 ↗First posted 30 May 2022cs.CVcited by 92

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Abstract (arXiv)

Neural Radiance Field (NeRF) has emerged as a compelling method to represent 3D objects and scenes for photo-realistic rendering. However, its implicit representation causes difficulty in manipulating the models like the explicit mesh representation. Several recent advances in NeRF manipulation are usually restricted by a shared renderer network, or suffer from large model size. To circumvent the hurdle, in this paper, we present an explicit neural field representation that enables efficient and convenient manipulation of models. To achieve this goal, we learn a hybrid tensor rank decomposition of the scene without neural networks. Motivated by the low-rank approximation property of the SVD algorithm, we propose a rank-residual learning strategy to encourage the preservation of primary information in lower ranks. The model size can then be dynamically adjusted by rank truncation to control the levels of detail, achieving near-optimal compression without extra optimization. Furthermore, different models can be arbitrarily transformed and composed into one scene by concatenating along the rank dimension. The growth of storage cost can also be mitigated by compressing the unimportant objects in the composed scene. We demonstrate that our method is able to achieve comparable rendering quality to state-of-the-art methods, while enabling extra capability of compression and composition. Code will be made available at https://github.com/ashawkey/CCNeRF.

Key facts. Cited by 92 papers in the map (data through 7 Oct 2026). Builds on 43 of its 56 references that are in the map. First posted on arXiv 30 May 2022.

Builds on

43 of 56 references.

References · 43

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  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
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  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
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  11. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
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31 more
  1. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  2. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  3. 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
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  6. 2020Neural Sparse Voxel Fieldscited by 959
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
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  9. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  10. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
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  13. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
  14. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  15. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  16. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  17. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  18. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
  19. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
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  24. 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
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  26. 2022Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulationcited by 57
  27. 2021Towards Efficient Tensor Decomposition-Based DNN Model Compression with Optimization Frameworkcited by 52
  28. 2017Learning Compact Recurrent Neural Networks with Block-Term Tensor Decompositioncited by 33
  29. 2022MaskGroup: Hierarchical Point Grouping and Masking for 3D Instance Segmentationcited by 29
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 8; 2023: 37; 2024: 27; 2025: 13; 2026: 7.

92 papers.

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  1. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  2. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  3. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  4. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
  5. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  6. 2022Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decompositioncited by 81
  7. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  8. 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
  9. 2023Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenescited by 75
  10. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
  11. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 66
  12. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
38 more
  1. 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
  2. 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
  3. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 49
  4. 2023Explicit Correspondence Matching for Generalizable Neural Radiance Fieldscited by 46
  5. 2023NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Cloudscited by 41
  6. 2023Binary Radiance Fieldscited by 39
  7. 2023INCODE: Implicit Neural Conditioning with Prior Knowledge Embeddingscited by 31
  8. 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
  9. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  10. 2023Uncovering and Quantifying Social Biases in Code Generationcited by 25
  11. 2023RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenescited by 24
  12. 2023Interactive Segment Anything NeRF with Feature Imitationcited by 24
  13. 2025Locality-aware Gaussian Compression for Fast and High-quality Renderingcited by 24
  14. 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
  15. 2024Efficient Learning With Sine-Activated Low-rank Matricescited by 22
  16. 2023Dynamic Mesh-Aware Radiance Fieldscited by 21
  17. 2022On Quantizing Implicit Neural Representationscited by 20
  18. 2022D-TensoRF: Tensorial Radiance Fields for Dynamic Scenescited by 19
  19. 2024Chat-Edit-3D: Interactive 3D Scene Editing via Text Promptscited by 19
  20. 2022One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillationcited by 18
  21. 2023Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fieldscited by 18
  22. 2022SPIDR: SDF-based Neural Point Fields for Illumination and Deformationcited by 17
  23. 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 17
  24. 2023HollowNeRF: Pruning Hashgrid-Based NeRFs with Trainable Collision Mitigationcited by 16
  25. 2024NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representationcited by 16
  26. 2023SlimmeRF: Slimmable Radiance Fieldscited by 15
  27. 2024DaReNeRF: Direction-aware Representation for Dynamic Scenescited by 15
  28. 2023Free-Editor: Zero-shot Text-driven 3D Scene Editingcited by 14
  29. 2024FreSh: Frequency Shifting for Accelerated Neural Representation Learningcited by 14
  30. 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
  31. 2023Frequency-Modulated Point Cloud Rendering with Easy Editingcited by 10
  32. 2023AssetField: Assets Mining and Reconfiguration in Ground Feature Plane Representationcited by 10
  33. 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 10
  34. 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
  35. 2022SelfNeRF: Fast Training NeRF for Human from Monocular Self-rotating Videocited by 9
  36. 2025Neural Pruning for 3D Scene Reconstruction: Efficient NeRF Accelerationcited by 9
  37. 2023Editing 3D Scenes via Text Prompts without Retrainingcited by 8
  38. 2023ECRF: Entropy-Constrained Neural Radiance Fields Compression with Frequency Domain Optimizationcited by 8

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