mlsanityData to 7 Oct 2026

EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation

arXiv 2503.05162 ↗First posted 7 Mar 2025cs.CVcited by 3

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Abstract (arXiv)

We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human performances with long durations remains challenging. Prior efforts fall short of modeling a long-term sequence with drastic motions, frequent topology changes or interactions with props, and resort to segmenting the whole sequence into groups of frames that are processed independently, which undermines temporal stability and thereby leads to an unpleasant viewing experience and inefficient storage footprint. In view of this, we introduce EvolvingGS, a two-stage strategy that first deforms the Gaussian model to coarsely align with the target frame, and then refines it with minimal point addition/subtraction, particularly in fast-changing areas. Owing to the flexibility of the incrementally evolving representation, our method outperforms existing approaches in terms of both per-frame and temporal quality metrics while maintaining fast rendering through its purely explicit representation. Moreover, by exploiting temporal coherence between successive frames, we propose a simple yet effective compression algorithm that achieves over 50x compression rate. Extensive experiments on both public benchmarks and challenging custom datasets demonstrate that our method significantly advances the state-of-the-art in dynamic scene reconstruction, particularly for extended sequences with complex human performances.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 47 of its 63 references that are in the map. First posted on arXiv 7 Mar 2025.

Builds on

47 of 63 references.

References · 47

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  3. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  4. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  5. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  6. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  9. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  10. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  11. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  12. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
35 more
  1. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  2. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  3. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  4. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  5. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  6. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  7. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  8. 2020Real-Time High-Resolution Background Mattingcited by 172
  9. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  10. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  11. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  12. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  13. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  14. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  15. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
  16. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
  17. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 111
  18. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  19. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  20. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  21. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  22. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  23. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  24. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  25. 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41
  26. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  27. 2024GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splattingcited by 36
  28. 2020Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capturecited by 30
  29. 2024Trim 3D Gaussian Splatting for Accurate Geometry Representationcited by 28
  30. 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capturecited by 25
  31. 2021POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capturecited by 22
  32. 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
  33. 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Videocited by 22
  34. 2023CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decompositioncited by 21
  35. 2023Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Camerascited by 17

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.