mlsanityData to 14 Oct 2026

4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos

arXiv 2506.08015 ↗First posted 9 Jun 2025cs.CVcited by 49

Not on the map. Why?

Abstract (arXiv)

We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the modeling of complex, time-varying environments with varying object lifespans. We proposed a novel density control strategy in training, which enables our 4DGT to handle longer space-time input and remain efficient rendering at runtime. Our model processes 64 consecutive posed frames in a rolling-window fashion, predicting consistent 4D Gaussians in the scene. Unlike optimization-based methods, 4DGT performs purely feed-forward inference, reducing reconstruction time from hours to seconds and scaling effectively to long video sequences. Trained only on large-scale monocular posed video datasets, 4DGT can outperform prior Gaussian-based networks significantly in real-world videos and achieve on-par accuracy with optimization-based methods on cross-domain videos. Project page: https://4dgt.github.io

Key facts. Cited by 49 papers in the map (data through 14 Oct 2026). Builds on 57 of its 74 references that are in the map. First posted on arXiv 9 Jun 2025.

Builds on

57 of 74 references.

References · 57

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  3. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  4. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  5. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  6. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  7. 2016Layer Normalizationcited by 5,669
  8. 2016SGDR: Stochastic Gradient Descent with Warm Restartscited by 5,045
  9. 2016Gaussian Error Linear Units (GELUs)cited by 3,502
  10. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,694
  11. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
  12. 2024Depth Anything V2cited by 1,422
38 more
  1. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 849
  5. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 795
  6. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
  7. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  8. 2024FlashAttention-3: Fast and Accurate Attention with Asynchrony and Low-precisioncited by 519
  9. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  11. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
  12. 2024UniDepth: Universal Monocular Metric Depth Estimationcited by 382
  13. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
  14. 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
  15. 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 287
  16. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
  17. 2023ImageDream: Image-Prompt Multi-view Diffusion for 3D Generationcited by 257
  18. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
  19. 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 228
  20. 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
  21. 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 205
  22. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
  23. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  24. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  25. 2025UniDepthV2: Universal Monocular Metric Depth Estimation Made Simplercited by 173
  26. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 167
  27. 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Modelscited by 161
  28. 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
  29. 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 144
  30. 2024SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistencycited by 144
  31. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
  32. 2023Consistent4D: Consistent 360deg Dynamic Object Generation from Monocular Videocited by 125
  33. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
  34. 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 114
  35. 2019DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Datacited by 77
  36. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  37. 2024STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenescited by 55
  38. 2023EPIC Fields: Marrying 3D Geometry and Video Understandingcited by 49

50 most cited of 57 All 57 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 10; 2026: 39.

49 papers.

Sort:

By area:

  1. 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videoscited by 46
  2. 2026Lyra 2.0: Explorable Generative 3D Worldscited by 44
  3. 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillationcited by 41
  4. 2025Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Surveycited by 27
  5. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 16
  6. 2026Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Videocited by 12
  7. 2025GLaD: Geometric Latent Distillation for Vision-Language-Action Modelscited by 11
  8. 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 11
  9. 2025PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesiscited by 10
  10. 2025ART: Articulated Reconstruction Transformercited by 9
  11. 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
  12. 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspectivecited by 6
37 more
  1. 2026UFO-4D: Unposed Feedforward 4D Reconstruction from Two Imagescited by 5
  2. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  3. 2026MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAEcited by 3
  4. 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 3
  5. 2026SLARM: Streaming and Language-Aligned Reconstruction Model for Dynamic Scenescited by 3
  6. 2026Fast Spatial Memory with Elastic Test-Time Trainingcited by 3
  7. 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshescited by 3
  8. 2026UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Modelscited by 3
  9. 2025DrivingScene: A Multi-Task Online Feed-Forward 3D Gaussian Splatting Method for Dynamic Driving Scenescited by 2
  10. 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windowscited by 2
  11. 2026Face Anything: 4D Face Reconstruction from Any Image Sequencecited by 2
  12. 2026No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videoscited by 2
  13. 2026Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstructioncited by 2
  14. 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wildcited by 2
  15. 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
  16. 2026Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Drivingcited by 1
  17. 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Videocited by 1
  18. 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Videocited by 1
  19. 2026VideoTok4D: A 4D-Aware Video Tokenizer for Compact World Representationcited by 1
  20. 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 1
  21. 2025Gaussians on Fire: High-Frequency Reconstruction of Flamescited by 0
  22. 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splattingcited by 0
  23. 2026ReFlow: Self-correction Motion Learning for Dynamic Scene Reconstructioncited by 0
  24. 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
  25. 2026World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Videocited by 0
  26. 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesiscited by 0
  27. 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
  28. 2026Online Neural Space Time Memory for Dynamic Novel View Synthesiscited by 0
  29. 2026Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Modelscited by 0
  30. 2026NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstructioncited by 0
  31. 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splattingcited by 0
  32. 2026Racing in Volume with Flow Ensemblescited by 0
  33. 2026Can 4D Foundation Models Remember?cited by 0
  34. 2026Eulerian Motion Reconstruction for Water Scenerycited by 0
  35. 2026A Compact Explicit 4D Representation for Dynamic Scenescited by 0
  36. 2026GeoFix: Geometry Fixing for 4D Consistent Generationcited by 0
  37. 20264LC: 4D Latent Cache for Efficient Conditioning in Dynamic World Modelingcited by 0