A Compact Explicit 4D Representation for Dynamic Scenes
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Abstract (arXiv)
A compact dynamic-scene representation must retain both the surfaces seen over time and the appearance needed to render them from new viewpoints. We present Sparc4D, a feed-forward autoencoder that encodes a monocular video with known cameras into a sparse 4D scene state. Static features are shared across the clip, while spatially anchored temporal slots store time-varying features with a median 5.0× fewer values than per-frame storage and negligible change in the complete model's novel-view quality. A sparse decoder produces 2D Gaussian surfels, while stored source pixels preserve fine texture through geometric re-projection. The state includes one full source frame and dynamic-region pixels sampled every fourth frame, alongside learned features and sparse occupancy. For a 32-frame MultiCamVideo clip, it averages 0.67M 32-bit-equivalent values on random windows and 0.66M on the first-32 protocol. On first-32, Sparc4D reaches 21.97 dB, compared with 20.40 dB for MoVieS. On randomly placed windows, their PSNR scores are comparable. Without fine-tuning on real data, Sparc4D transfers to DyCheck and Neu3D, where stored texture improves LPIPS while slightly reducing PSNR. Frozen Sparc4D features also support a manipulation policy that reaches 81.3% success on ManiSkill3 StackCube from 1,000 demonstrations.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 42 of its 52 references that are in the map. First posted on arXiv 1 Oct 2026.
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References · 42
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30 more
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