mlsanityData to 14 Oct 2026

SurfelMeshing: Online Surfel-Based Mesh Reconstruction

arXiv 1810.00729 ↗First posted 1 Oct 2018cs.CVcited by 29

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Abstract (arXiv)

We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera and poses provided externally (e.g., by a SLAM system). In contrast to most existing approaches, we do not fuse depth measurements in a volume but in a dense surfel cloud. We asynchronously (re)triangulate the smoothed surfels to reconstruct a surface mesh. This novel approach enables to maintain a dense surface representation of the scene during SLAM which can quickly adapt to loop closures. This is possible by deforming the surfel cloud and asynchronously remeshing the surface where necessary. The surfel-based representation also naturally supports strongly varying scan resolution. In particular, it reconstructs colors at the input camera's resolution. Moreover, in contrast to many volumetric approaches, ours can reconstruct thin objects since objects do not need to enclose a volume. We demonstrate our approach in a number of experiments, showing that it produces reconstructions that are competitive with the state-of-the-art, and we discuss its advantages and limitations. The algorithm (excluding loop closure functionality) is available as open source at https://github.com/puzzlepaint/surfelmeshing .

Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Oct 2018.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 7; 2022: 3; 2023: 3; 2024: 9; 2025: 2; 2026: 5.

29 papers.

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  1. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  2. 2023Gaussian Splatting SLAMcited by 415
  3. 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
  4. 2021Continual Neural Mapping: Learning An Implicit Scene Representation from Sequential Observationscited by 30
  5. 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
  6. 2022BNV-Fusion: Dense 3D Reconstruction using Bi-level Neural Volume Fusioncited by 29
  7. 2021ManhattanSLAM: Robust Planar Tracking and Mapping Leveraging Mixture of Manhattan Framescited by 18
  8. 2021From SLAM to Situational Awareness: Challenges and Surveycited by 15
  9. 2022Multi-sensor large-scale dataset for multi-view 3D reconstructioncited by 14
  10. 2021Gradient-SDF: A Semi-Implicit Surface Representation for 3D Reconstructioncited by 12
  11. 2023ImMesh: An Immediate LiDAR Localization and Meshing Frameworkcited by 11
  12. 2022HRBF-Fusion: Accurate 3D reconstruction from RGB-D data using on-the-fly implicitscited by 8
17 more
  1. 2024MotionGS : Compact Gaussian Splatting SLAM by Motion Filtercited by 7
  2. 2021LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodiescited by 6
  3. 2023LiveNVS: Neural View Synthesis on Live RGB-D Streamscited by 6
  4. 2024DVN-SLAM: Dynamic Visual Neural SLAM Based on Local-Global Encodingcited by 6
  5. 2024ToDER: Towards Colonoscopy Depth Estimation and Reconstruction with Geometry Constraint Adaptationcited by 2
  6. 2021Online Learning of a Probabilistic and Adaptive Scene Representationcited by 1
  7. 2021Smooth Mesh Estimation from Depth Data using Non-Smooth Convex Optimizationcited by 1
  8. 2024Object Pose Estimation Using Implicit Representation For Transparent Objectscited by 1
  9. 2025CAD-SLAM: Consistency-Aware Dynamic SLAM with Dynamic-Static Decoupled Mappingcited by 1
  10. 2024AiSDF: Structure-aware Neural Signed Distance Fields in Indoor Scenescited by 0
  11. 2024HVOFusion: Incremental Mesh Reconstruction Using Hybrid Voxel Octreecited by 0
  12. 2025Surfel-based 3D Registration with Equivariant SE(3) Featurescited by 0
  13. 2026SPARK: Scalable Real-Time Point Cloud Aggregation with Multi-View Self-Calibrationcited by 0
  14. 2026FUSE-Flow: Scalable Real-Time Multi-View Point Cloud Reconstruction Using Confidencecited by 0
  15. 2026Structure-to-Image: Zero-Shot Depth Estimation in Colonoscopy via High-Fidelity Sim-to-Real Adaptationcited by 0
  16. 2026Triangle Splatting SLAMcited by 0
  17. 2026Splat-based 3D Scene Reconstruction with Extreme Motion-blurcited by 0