You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Recent 3D generation models typically rely on limited-scale 3D `gold-labels' or 2D diffusion priors for 3D content creation. However, their performance is upper-bounded by constrained 3D priors due to the lack of scalable learning paradigms. In this work, we present See3D, a visual-conditional multi-view diffusion model trained on large-scale Internet videos for open-world 3D creation. The model aims to Get 3D knowledge by solely Seeing the visual contents from the vast and rapidly growing video data -- You See it, You Got it. To achieve this, we first scale up the training data using a proposed data curation pipeline that automatically filters out multi-view inconsistencies and insufficient observations from source videos. This results in a high-quality, richly diverse, large-scale dataset of multi-view images, termed WebVi3D, containing 320M frames from 16M video clips. Nevertheless, learning generic 3D priors from videos without explicit 3D geometry or camera pose annotations is nontrivial, and annotating poses for web-scale videos is prohibitively expensive. To eliminate the need for pose conditions, we introduce an innovative visual-condition - a purely 2D-inductive visual signal generated by adding time-dependent noise to the masked video data. Finally, we introduce a novel visual-conditional 3D generation framework by integrating See3D into a warping-based pipeline for high-fidelity 3D generation. Our numerical and visual comparisons on single and sparse reconstruction benchmarks show that See3D, trained on cost-effective and scalable video data, achieves notable zero-shot and open-world generation capabilities, markedly outperforming models trained on costly and constrained 3D datasets. Please refer to our project page at: https://vision.baai.ac.cn/see3d
Key facts. Cited by 65 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 132 of its 163 references that are in the map. First posted on arXiv 9 Dec 2024.
Builds on
132 of 163 references.
Closest ancestors · 36
Same direction, newest first
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- 2024ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model29 Aug
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- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Image7 Sep
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- 2023Controllable Mesh Generation Through Sparse Latent Point Diffusion Models14 Mar
- 20233DGen: Triplane Latent Diffusion for Textured Mesh Generation9 Mar
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- 2022Novel View Synthesis with Diffusion Models6 Oct
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Other references · 96
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- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2017Mask R-CNNcited by 7,277
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
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- 2022FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awarenesscited by 3,673
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- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,320
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 979
- 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 849
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
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- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 657
- 2021Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modelingcited by 653
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
- 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 651
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023LightGlue: Local Feature Matching at Light Speedcited by 590
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
- 2023CoTracker: It is Better to Track Togethercited by 522
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
- 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 433
- 2023Shap-E: Generating Conditional 3D Implicit Functionscited by 385
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 326
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- 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Modelscited by 245
- 2023Uni3D: Exploring Unified 3D Representation at Scalecited by 237
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Citing papers per year: 2025: 41; 2026: 24.
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12 most cited of 28 All 28 (JSON)
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12 most cited of 31 All 31 (JSON)
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