Gaussian Splatting with Reflections Guided by What is Seen
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Abstract (arXiv)
While novel view synthesis methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown impressive performance on common scenes, they often struggle with capturing view-dependent specular effects, particularly near-field reflections. Existing methods utilize environment maps, which only represent lights from infinity, or environment Gaussians, which rely solely on indirect supervision from reflections, are insufficient for accurately modeling such effects. Here, we propose a framework based on 2D Gaussian Splatting (2DGS) that leverages directly observable environment information in input images. Our approach also integrates a hybrid reflection appearance representation and view-dependent specular modeling. Experiments on public benchmarks and a newly curated near-field reflection dataset demonstrate that our method achieves superior rendering quality and geometric accuracy.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 19 of its 22 references that are in the map. First posted on arXiv 9 Oct 2026.
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19 of 22 references.
References · 19
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 261
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
7 more
- 20243D Gaussian Splatting with Deferred Reflectioncited by 63
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 35
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 33
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 22
- 2024Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modelingcited by 16
- 2025HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesiscited by 2
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