mlsanityData to 7 Oct 2026

NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting

arXiv 2609.37115 ↗First posted 29 Sep 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

We revisit the role of appearance modeling in 3D Gaussian Splatting (3DGS) and show that limited expressiveness in view-dependent reflectance is a key driver of representation redundancy. In standard 3DGS, low-order spherical harmonics (SH) are used, restricting the splats' ability to model high-frequency directional effects, which is typically compensated by increasing the number of splats. We propose NRF-GS: Neural Residual Fields for Gaussian Splatting, a hybrid representation that replaces per-splat SH-bases with a shared neural residual field. Each Gaussian encodes a compact set of appearance features and a lambertian base color, while a lightweight global scene-level MLP predicts view-dependent residuals conditioned on viewing direction, distance, and per-splat features. This formulation enhances directional reflectance modeling by combining diffuse per-splat reflectance representations with a shared global function for high-frequency details, enabling both higher expressiveness and parameter sharing across splats. Our key insight is that by accurately capturing high-frequency directional reflectance, especially in specular regions, the GS-representation becomes more expressive, reducing the need for geometrically redundant splats. As a result, NRF-GS achieves comparable or better rendering quality while reducing the number of Gaussians by up to 50%, and produces visibly improved specular and high-frequency details.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 24 of its 35 references that are in the map. First posted on arXiv 29 Sep 2026.

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24 of 35 references.

References · 24

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  8. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  9. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  10. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  11. 2022Language-driven Semantic Segmentationcited by 711
  12. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
12 more
  1. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
  2. 2019Neural Point-Based Graphicscited by 326
  3. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  4. 2021Layered Neural Atlases for Consistent Video Editingcited by 137
  5. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  6. 2023Gaussian Splatting with NeRF-based Color and Opacitycited by 30
  7. 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
  8. 20253D Student Splatting and Scoopingcited by 14
  9. 2025NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representationscited by 13
  10. 2024SG-Splatting: Accelerating 3D Gaussian Splatting with Spherical Gaussianscited by 8
  11. 2024SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splattingcited by 5
  12. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2

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