mlsanityData to 7 Oct 2026

φ-RIE: From Photorealistic Reconstruction to Interactive Environments

arXiv 2609.26795 ↗First posted 22 Sep 2026cs.RO cs.CV cs.GRcited by 0

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physical interaction. Robot simulation instead requires object-level change, textiti.e., objects must move independently, make contact, and reveal previously occluded surroundings. This gap arises because object appearance may remain entangled with the background, while hidden object geometry and occluded background content may be unobserved. To address this challenge, we present φ-RIE, a Gaussian-native pipeline that converts selected objects into movable simulator assets while preserving the remaining reconstruction. Our key observation is that asset construction and source removal should be coupled, textiti.e., one object identity should define the movable asset and the scene content to remove and complete. Accordingly, Scene Observation supplies shared evidence to Coupled Scene Construction, which creates registered assets and completed background Gaussians for simulator-driven rendering in an Interactive Environment. This coupling preserves unedited Gaussians while aligning visual and physical state. On 50 ScanNet++ scenes, evidence-based selection and registration retry increase matched F1 at 20,mm from 0.336 to 0.383 at fixed retention. Further tests demonstrate asset executability, manipulation gains over a single-generator baseline, and the visual cost of conversion. Together, these results demonstrate that name enables interactive scene conversion.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 39 references that are in the map. First posted on arXiv 22 Sep 2026.

Builds on

33 of 39 references.

References · 33

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,290
  4. 2023LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learningcited by 1,338
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  6. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
  7. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
  8. 2021Resolution-robust Large Mask Inpainting with Fourier Convolutionscited by 730
  9. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  10. 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
  11. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  12. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
21 more
  1. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  2. 2025SAM 3D: 3Dfy Anything in Imagescited by 230
  3. 2025Native and Compact Structured Latents for 3D Generationcited by 157
  4. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
  5. 2022iSDF: Real-Time Neural Signed Distance Fields for Robot Perceptioncited by 107
  6. 2026RoboCasa365: A Large-Scale Simulation Framework for Training and Benchmarking Generalist Robotscited by 65
  7. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
  8. 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 61
  9. 2024Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representationcited by 44
  10. 2025Re3Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulationcited by 38
  11. 2025ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generationcited by 30
  12. 2025PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policiescited by 29
  13. 2025GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulationcited by 16
  14. 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 13
  15. 2025DISCOVERSE: Efficient Robot Simulation in Complex High-Fidelity Environmentscited by 12
  16. 2026SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluationcited by 11
  17. 2026DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancercited by 10
  18. 2026SimRecon: SimReady Compositional Scene Reconstruction from Real Videoscited by 9
  19. 2025Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encodingcited by 8
  20. 2026SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Imagecited by 4
  21. 2026GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environmentscited by 1

Built on by

Not cited yet.