mlsanityData to 7 Oct 2026

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

arXiv 2607.18539 ↗First posted 20 Jul 2026cs.CVcited by 1

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 30 of its 42 references that are in the map. First posted on arXiv 20 Jul 2026.

Builds on

30 of 42 references.

Closest ancestors · 6

Same direction, newest first

  1. 2025Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction10 Apr
  2. 2025MVTokenFlow: High-quality 4D Content Generation using Multiview Token Flow17 Feb
  3. 2024Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes28 Nov
  4. 2024SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency24 Jul
  5. 2024Animate3D: Animating Any 3D Model with Multi-view Video Diffusion16 Jul
  6. 2024EG4D: Explicit Generation of 4D Object without Score Distillation28 May

Other references · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  3. 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  6. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  7. 2024LTX-Video: Realtime Video Latent Diffusioncited by 549
  8. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
  9. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  10. 2023DynamiCrafter: Animating Open-domain Images with Video Diffusion Priorscited by 463
  11. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  12. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
12 more
  1. 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 191
  2. 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 185
  3. 20234D-fy: Text-to-4D Generation Using Hybrid Score Distillation Samplingcited by 184
  4. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  5. 2025AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animationcited by 31
  6. 2024VividDream: Generating 3D Scene with Ambient Dynamicscited by 21
  7. 2024Modeling Ambient Scene Dynamics for Free-view Synthesiscited by 9
  8. 2025DIMO: Diverse 3D Motion Generation for Arbitrary Objectscited by 6
  9. 2024Bringing Objects to Life: training-free 4D generation from 3D objects through view consistent noisecited by 5
  10. 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
  11. 2025Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Imagescited by 4
  12. 2025PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animationcited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
  2. 2025ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors
  3. 2026GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors
  4. 2024BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors
  5. 20243DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors
  6. 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models
  7. 2026DensiTok: Making Feed-Forward 3D Gaussian Splatting See More Views Than It Is Given
  8. 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors