FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion models offer high-quality generation and implicitly encode multi-view geometric structure in latent space. However, existing feedforward latent scene decoders typically output volumetric 3D Gaussians that lack a well-defined surface, limiting their use in simulation or standard graphics pipelines. This motivates decoding surface-aligned primitives that are not only renderable but also closer to explicit geometric assets. We ask whether compressed video diffusion latents can be mapped directly to explicit surface primitives in a single pass. To this end, we introduce FLAT and, for the first time, show that triangle splats can be decoded directly from video diffusion latents. Compared with decoding 3D Gaussians, predicting flat primitives is notoriously more challenging due to high sensitivity to primitive orientations, oftentimes leading to poor gradient flow. FLAT solves with two key ingredients: a ray-centered rotation parameterization for triangle regression and a novel product window function that improves gradient flow during differentiable triangle rendering. On standard benchmarks, FLAT achieves significantly better geometric accuracy while maintaining competitive visual quality compared to state-of-the-art feedforward baselines. We further show that a lightweight test-time refinement step converts the predicted triangle soup into a fully opaque, game-engine-ready representation that supports real-time rendering. By evaluating 3DGS, 2DGS, and triangle splatting variants under an identical training setup, we provide the first systematic analysis of representation tradeoffs in feedforward scene generation. The project page is available at https://flat-splat.github.io
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 71 of its 75 references that are in the map. First posted on arXiv 23 Jun 2026.
Builds on
71 of 75 references.
Closest ancestors · 16
Same direction, newest first
- 2026VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward27 Mar
- 2026WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories2 Mar
- 2026VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generation30 Jan
- 2025Epipolar Geometry Improves Video Generation Models24 Oct
- 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation23 Sep
- 2025NormalCrafter: Learning Temporally Consistent Normals from Video Diffusion Priors15 Apr
- 2025Bolt3D: Generating 3D Scenes in Seconds18 Mar
- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors17 Mar
- 2024Wonderland: Navigating 3D Scenes from a Single Image16 Dec
- 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction21 Nov
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis3 Sep
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Models16 May
4 more
Other references · 55
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,616
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,484
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2024Genie: Generative Interactive Environmentscited by 706
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 626
38 more
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- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2024Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimationcited by 389
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 359
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 344
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 295
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
- 2025LongLive: Real-time Interactive Long Video Generationcited by 237
- 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
- 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Biascited by 178
- 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 176
- 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 176
- 2019CvxNet: Learnable Convex Decompositioncited by 173
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 117
- 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 111
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 77
- 2025Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generationcited by 75
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
- 2026Helios: Real Real-Time Long Video Generation Modelcited by 56
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2025Wan-Move: Motion-controllable Video Generation via Latent Trajectory Guidancecited by 45
- 2025ATI: Any Trajectory Instruction for Controllable Video Generationcited by 42
- 2026Lyra 2.0: Explorable Generative 3D Worldscited by 36
- 2024DreamDrive: Generative 4D Scene Modeling from Street View Imagescited by 35
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
- 2025YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splattingcited by 34
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
- 2025OneStory: Coherent Multi-Shot Video Generation with Adaptive Memorycited by 31
- 2026AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillationcited by 23
- 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
- 2024Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketchescited by 21
- 2025X-Scene: Large-Scale Driving Scene Generation with High Fidelity and Flexible Controllabilitycited by 20
- 2025MeshSplatting: Differentiable Rendering with Opaque Meshescited by 19
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- 2024Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors
- 2025GSV3D: Gaussian Splatting-based Geometric Distillation with Stable Video Diffusion for Single-Image 3D Object Generation
- 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
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