Remote Sensing Sparse-View 3D Gaussian Splatting via Depth Image-Based Rendering
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Abstract (arXiv)
Remote sensing novel view synthesis under sparse observations remains challenging due to insufficient geometric constraints and limited cross-view supervision. Existing Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) methods are prone to overfitting and face challenges of depth ambiguities, missing cross-view information, and insufficient constraints in under-observed regions. To address these challenges, we propose DIBR-GS, a neural Gaussian Splatting framework that exploits Depth Image-Based Rendering (DIBR) to generate pseudo views for cross-view consistency supervision. Specifically, reliable geometric initialization is constructed by aligning monocular depth priors with sparse SfM reconstruction, and cross-view appearance priors are incorporated into neural Gaussian representations to enhance appearance modeling under sparse observations. Furthermore, we introduce a progressive DIBR-based pseudo-view supervision strategy to provide additional geometric and appearance constraints, enabling more complete reconstruction of weakly observed regions. In addition, a height-constrained anchor growth strategy is designed to suppress unreasonable Gaussian expansion. Experiments demonstrate that the proposed method achieves superior performance over existing approaches when training with only 3 input views. Compared with the previous best-performing method, it improves PSNR by 6.83 dB, with relative gains of 14% in SSIM and 60% in LPIPS, while maintaining competitive computational efficiency. Our code is available at https://github.com/kanehub/DIBR-GS
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 43 of its 56 references that are in the map. First posted on arXiv 28 Sep 2026.
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References · 43
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31 more
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