mlsanityData to 7 Oct 2026

InstantSplat: Sparse-view Gaussian Splatting in Seconds

arXiv 2403.20309 ↗First posted 29 Mar 2024cs.CVcited by 67

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Abstract (arXiv)

While neural 3D reconstruction has advanced substantially, its performance significantly degrades with sparse-view data, which limits its broader applicability, since SfM is often unreliable in sparse-view scenarios where feature matches are scarce. In this paper, we introduce InstantSplat, a novel approach for addressing sparse-view 3D scene reconstruction at lightning-fast speed. InstantSplat employs a self-supervised framework that optimizes 3D scene representation and camera poses by unprojecting 2D pixels into 3D space and aligning them using differentiable neural rendering. The optimization process is initialized with a large-scale trained geometric foundation model, which provides dense priors that yield initial points through model inference, after which we further optimize all scene parameters using photometric errors. To mitigate redundancy introduced by the prior model, we propose a co-visibility-based geometry initialization, and a Gaussian-based bundle adjustment is employed to rapidly adapt both the scene representation and camera parameters without relying on a complex adaptive density control process. Overall, InstantSplat is compatible with multiple point-based representations for view synthesis and surface reconstruction. It achieves an acceleration of over 30x in reconstruction and improves visual quality (SSIM) from 0.3755 to 0.7624 compared to traditional SfM with 3D-GS.

Key facts. Cited by 67 papers in the map (data through 7 Oct 2026). Builds on 39 of its 63 references that are in the map. First posted on arXiv 29 Mar 2024.

Builds on

39 of 63 references.

References · 39

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  5. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  7. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
  8. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  9. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  10. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  11. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  12. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
27 more
  1. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  2. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  3. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  4. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
  5. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
  6. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  7. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  8. 2019Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matchingcited by 414
  9. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
  10. 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 317
  11. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  12. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  13. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  14. 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
  15. 2023MVImgNet: A Large-scale Dataset of Multi-view Imagescited by 219
  16. 2021Self-Calibrating Neural Radiance Fieldscited by 204
  17. 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
  18. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  19. 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
  20. 2022SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Imagecited by 165
  21. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  22. 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
  23. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  24. 2020Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illuminationcited by 62
  25. 2022A Benchmark and a Baseline for Robust Multi-view Depth Estimationcited by 38
  26. 2023LU-NeRF: Scene and Pose Estimation by Synchronizing Local Unposed NeRFscited by 33
  27. 2024GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-timecited by 20

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 13; 2025: 18; 2026: 36.

67 papers.

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  1. 2024ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Modelcited by 139
  2. 2024PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequencecited by 26
  3. 2024DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstructioncited by 25
  4. 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
  5. 2024GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priorscited by 20
  6. 2024LoRA3D: Low-Rank Self-Calibration of 3D Geometric Foundation Modelscited by 17
  7. 2025Real-is-Sim: Bridging the Sim-to-Real Gap with a Dynamic Digital Twincited by 11
  8. 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Priorcited by 10
  9. 2025OmniCam: Unified Multimodal Video Generation via Camera Controlcited by 9
  10. 2024Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Imagescited by 8
  11. 2025AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splattingcited by 8
  12. 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 8
38 more
  1. 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
  2. 2025Unposed 3DGS Reconstruction with Probabilistic Procrustes Mappingcited by 6
  3. 2025Trends in Motion Prediction Toward Deployable and Generalizable Autonomy: A Revisit and Perspectivescited by 5
  4. 2025GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstructioncited by 4
  5. 2026IDESplat: Iterative Depth Probability Estimation for Generalizable 3D Gaussian Splattingcited by 4
  6. 2024Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splattingcited by 3
  7. 2024GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstructioncited by 3
  8. 2025SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priorscited by 3
  9. 2026GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesiscited by 3
  10. 2026ZipSplat: Fewer Gaussians, Better Splatscited by 3
  11. 2024Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAMcited by 2
  12. 2024Learning Radiance Fields from a Single Snapshot Compressive Imagecited by 2
  13. 2025Observer-Actor: Active Vision Imitation Learning with Sparse-View Gaussian Splattingcited by 2
  14. 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
  15. 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tilescited by 2
  16. 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speedcited by 2
  17. 2024DynSUP: Dynamic Gaussian Splatting from An Unposed Image Paircited by 1
  18. 2025LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Capturescited by 1
  19. 2025LTGS: Long-Term Gaussian Scene Chronology From Sparse View Updatescited by 1
  20. 2026Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstructioncited by 1
  21. 2026ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolationcited by 1
  22. 2026GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Secondscited by 1
  23. 2026NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstructioncited by 1
  24. 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstructioncited by 1
  25. 2024GS-Net: Heterogeneous Vehicle Data Reuse via Generalizable Plug-and-Play 3DGS Modulecited by 0
  26. 2025SuperGS: Consistent and Detailed 3D Super-Resolution Scene Reconstruction via Gaussian Splattingcited by 0
  27. 2025The Architecture of Trust: A Framework for AI-Augmented Real Estate Valuation in the Era of Structured Datacited by 0
  28. 2025Unifying Scale-Aware Depth Prediction and Perceptual Priors for Monocular Endoscope Pose Estimation and Tissue Reconstructioncited by 0
  29. 2025Segmentation-Driven Initialization for Sparse-view 3D Gaussian Splattingcited by 0
  30. 2025Gesplat: Robust Pose-Free 3D Reconstruction via Geometry-Guided Gaussian Splattingcited by 0
  31. 2026Pi-GS: Sparse-View Gaussian Splatting with Dense π3 Initializationcited by 0
  32. 2026Sparse View Distractor-Free Gaussian Splattingcited by 0
  33. 2026The Role of Initialization in 3D Gaussian Splattingcited by 0
  34. 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priorscited by 0
  35. 2026AirSplat: Alignment and Rating for Robust Feed-Forward 3D Gaussian Splattingcited by 0
  36. 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
  37. 2026Accelerating Transformer-Based Monocular SLAM via Geometric Utility Scoringcited by 0
  38. 2026RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Renderingcited by 0

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