Beyond Pixel Histories: World Models with Persistent 3D State
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to downstream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesise new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space. Project page: https://francelico.github.io/persist.github.io
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 41 of its 55 references that are in the map. First posted on arXiv 3 Mar 2026.
Builds on
41 of 55 references.
Closest ancestors · 12
Same direction, newest first
- 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft3 Oct
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025Long-Context State-Space Video World Models26 May
- 2025Learning 3D Persistent Embodied World Models5 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2022Flow Matching for Generative Modeling6 Oct
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale22 Oct
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environments18 Sep
Other references · 29
- 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2018World Modelscited by 1,444
- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2022Building Normalizing Flows with Stochastic Interpolantscited by 964
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
17 more
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
- 2022Transformers are Sample-Efficient World Modelscited by 317
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
- 2025SAM 3D: 3Dfy Anything in Imagescited by 230
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2025History-Guided Video Diffusioncited by 165
- 2025Training Agents Inside of Scalable World Modelscited by 122
- 2023Elucidating the Exposure Bias in Diffusion Modelscited by 98
- 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 93
- 2022Multi-View Mesh Reconstruction with Neural Deferred Shadingcited by 44
- 2024DRED: Zero-Shot Transfer in Reinforcement Learning via Data-Regularised Environment Designcited by 11
- 2023Explicit Neural Surfaces: Learning Continuous Geometry With Deformation Fieldscited by 10
- 2024Craftium: Bridging Flexibility and Efficiency for Rich 3D Single- and Multi-Agent Environmentscited by 4
Built on by
Citing papers per year: 2026: 11.
11 papers.
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 5
- 2026Echo-Memory: A Controlled Study of Memory in Action World Modelscited by 4
- 2026WorldAgents: Can Foundation Image Models be Agents for 3D World Models?cited by 2
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generationcited by 1
- 2026Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubescited by 0
- 2026Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Explorationcited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Modelscited by 0
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Modelscited by 0
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models29 Sep 2026
- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models28 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration8 Sep 2026
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearance14 Aug 2026
- 2026Echo-Memory: A Controlled Study of Memory in Action World Models8 Jun 2026
- 2026MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation8 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes22 Apr 2026
- 2026WorldAgents: Can Foundation Image Models be Agents for 3D World Models?20 Mar 2026
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- 2026Latent Spatial Memory for Video World Models
- 2023Persistent Nature: A Generative Model of Unbounded 3D Worlds
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