mlsanityData to 7 Oct 2026

Beyond Pixel Histories: World Models with Persistent 3D State

arXiv 2603.03482 ↗First posted 3 Mar 2026cs.CV cs.AI cs.LGcited by 11

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to downstream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesise new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space. Project page: https://francelico.github.io/persist.github.io

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 41 of its 55 references that are in the map. First posted on arXiv 3 Mar 2026.

Builds on

41 of 55 references.

Closest ancestors · 12

Same direction, newest first

  1. 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft3 Oct
  2. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  3. 2025Long-Context State-Space Video World Models26 May
  4. 2025Learning 3D Persistent Embodied World Models5 May
  5. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  6. 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
  7. 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
  8. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  9. 2022Scalable Diffusion Models with Transformers19 Dec
  10. 2022Flow Matching for Generative Modeling6 Oct
  11. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale22 Oct
  12. 2017Matterport3D: Learning from RGB-D Data in Indoor Environments18 Sep

Other references · 29

  1. 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  4. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  5. 2018World Modelscited by 1,444
  6. 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
  7. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  8. 2022Building Normalizing Flows with Stochastic Interpolantscited by 964
  9. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
  10. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
  11. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
  12. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
17 more
  1. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  2. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  3. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  4. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
  5. 2022Transformers are Sample-Efficient World Modelscited by 317
  6. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  7. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
  8. 2025SAM 3D: 3Dfy Anything in Imagescited by 230
  9. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  10. 2025History-Guided Video Diffusioncited by 165
  11. 2025Training Agents Inside of Scalable World Modelscited by 122
  12. 2023Elucidating the Exposure Bias in Diffusion Modelscited by 98
  13. 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 93
  14. 2022Multi-View Mesh Reconstruction with Neural Deferred Shadingcited by 44
  15. 2024DRED: Zero-Shot Transfer in Reinforcement Learning via Data-Regularised Environment Designcited by 11
  16. 2023Explicit Neural Surfaces: Learning Continuous Geometry With Deformation Fieldscited by 10
  17. 2024Craftium: Bridging Flexibility and Efficiency for Rich 3D Single- and Multi-Agent Environmentscited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 11.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Video World Models with Long-term Spatial Memory
  2. 2026WorldWeave: Growing Persistent Geometric Worlds for Video Generation
  3. 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models
  4. 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory
  5. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
  6. 2026Latent Spatial Memory for Video World Models
  7. 2023Persistent Nature: A Generative Model of Unbounded 3D Worlds
  8. 2026WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory