mlsanityData to 14 Oct 2026

Elastic Triangle Splatting

arXiv 2608.29106 ↗First posted 29 Aug 2026cs.CV cs.CGcited by 0

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Abstract (arXiv)

While neural rendering methods such as 3D Gaussian Splatting achieve remarkable visual fidelity, traditional polygonal meshes remain the backbone of established graphics pipelines. Triangle splatting bridges this gap by optimizing triangle primitives as differentiable splats, producing representations that are closer to mesh-based workflows. Central to these methods is the kernel function that softens triangle boundaries to propagate gradients to vertex positions. Existing triangle splatting methods make inconsistent choices of kernel functions, and analysis of these kernels' optimization behavior has been limited to unstructured triangle soups for novel-view synthesis. In this work, we consider triangle splatting as a generic tool for photometric optimization, comparing kernel properties through two complementary tasks: mesh optimization for shape reconstruction and triangle soup optimization for novel-view synthesis. Along with the analysis, we introduce an elastic kernel function that features bilateral gradient support across the boundary and an adaptive boundary value, which are shown to be essential for robust optimization. Under isolated comparison, our elastic kernel outperforms existing kernels on shape reconstruction and in the majority of novel-view synthesis benchmarks, demonstrating the importance of kernel design in the effectiveness and versatility of triangle splatting.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 31 references that are in the map. First posted on arXiv 29 Aug 2026.

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21 of 31 references.

References · 21

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  8. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  9. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
  10. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
  11. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  12. 2017Neural 3D Mesh Renderercited by 437
9 more
  1. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  2. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  3. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  4. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  5. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  6. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
  7. 2025MeshSplatting: Differentiable Rendering with Opaque Meshescited by 20
  8. 2024Rasterized Edge Gradients: Handling Discontinuities Differentiablycited by 14
  9. 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5

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