TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Editing objects within a scene is a critical functionality required across a broad spectrum of applications in computer vision and graphics. As 3D Gaussian Splatting (3DGS) emerges as a frontier in scene representation, the effective modification of 3D Gaussian scenes has become increasingly vital. This process entails accurately retrieve the target objects and subsequently performing modifications based on instructions. Though available in pieces, existing techniques mainly embed sparse semantics into Gaussians for retrieval, and rely on an iterative dataset update paradigm for editing, leading to over-smoothing or inconsistency issues. To this end, this paper proposes a systematic approach, namely TIGER, for coherent text-instructed 3D Gaussian retrieval and editing. In contrast to the top-down language grounding approach for 3D Gaussians, we adopt a bottom-up language aggregation strategy to generate a denser language embedded 3D Gaussians that supports open-vocabulary retrieval. To overcome the over-smoothing and inconsistency issues in editing, we propose a Coherent Score Distillation (CSD) that aggregates a 2D image editing diffusion model and a multi-view diffusion model for score distillation, producing multi-view consistent editing with much finer details. In various experiments, we demonstrate that our TIGER is able to accomplish more consistent and realistic edits than prior work.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 39 of its 45 references that are in the map. First posted on arXiv 23 May 2024.
Builds on
39 of 45 references.
Closest ancestors · 2
Same direction, newest first
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions27 Nov
- 2023MVDream: Multi-view Diffusion for 3D Generation31 Aug
Other references · 37
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2023Segment Anythingcited by 8,158
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,591
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2021Extract Free Dense Labels from CLIPcited by 580
25 more
- 2023LERF: Language Embedded Radiance Fieldscited by 538
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 411
- 2023LangSplat: 3D Language Gaussian Splattingcited by 410
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
- 2021ScanQA: 3D Question Answering for Spatial Scene Understandingcited by 340
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2022Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representationscited by 195
- 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
- 2022Panoptic Lifting for 3D Scene Understanding with Neural Fieldscited by 171
- 2017IQA: Visual Question Answering in Interactive Environmentscited by 154
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2022ARF: Artistic Radiance Fieldscited by 147
- 2022StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learningcited by 140
- 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 133
- 2022NeRF-Art: Text-Driven Neural Radiance Fields Stylizationcited by 126
- 2024FeatUp: A Model-Agnostic Framework for Features at Any Resolutioncited by 114
- 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
- 2021Learning to Stylize Novel Viewscited by 76
- 2021Language Grounding with 3D Objectscited by 43
- 2022PaletteNeRF: Palette-based Color Editing for NeRFscited by 18
- 2022Voxel-informed Language Groundingcited by 11
Built on by
Citing papers per year: 2024: 2; 2025: 7; 2026: 1.
10 papers.
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructionscited by 27
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2024GSemSplat: Generalizable Semantic 3D Gaussian Splatting from Uncalibrated Image Pairscited by 14
- 2025OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understandingcited by 5
- 2025SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Trainingcited by 5
- 2025Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Queryingcited by 4
- 2025High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic detailscited by 3
- 2025Instruct-4DGS: Efficient Dynamic Scene Editing via 4D Gaussian-based Static-Dynamic Separationcited by 1
- 2025Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded Gaussianscited by 1
- 2026OnlineX: Unified Online 3D Reconstruction and Understanding with Active-to-Stable State Evolutioncited by 1
- 2026OnlineX: Unified Online 3D Reconstruction and Understanding with Active-to-Stable State Evolution2 Mar 2026
- 2025SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training5 Dec 2025
- 2025Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded Gaussians10 Oct 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understanding2 Aug 2025
- 2025High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details24 Jul 2025
- 2025Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Querying27 Mar 2025
- 2025Instruct-4DGS: Efficient Dynamic Scene Editing via 4D Gaussian-based Static-Dynamic Separation4 Feb 2025
- 2024GSemSplat: Generalizable Semantic 3D Gaussian Splatting from Uncalibrated Image Pairs22 Dec 2024
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructions4 Nov 2024
Similar, not cited
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- 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
- 2026SVGS: Single-View to 3D Object Editing via Gaussian Splatting
- 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting
- 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
- 2026Open-Vocabulary and Referring Segmentation for 3D Gaussians Using 2D Detectors
- 2024GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane
- 2026Variation-aware Flexible 3D Gaussian Editing
- 2026GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generation