Mesh RAG: Retrieval Augmentation for Autoregressive Mesh Generation
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Abstract (arXiv)
3D meshes are a critical building block for applications ranging from industrial design and gaming to simulation and robotics. Traditionally, meshes are crafted manually by artists, a process that is time-intensive and difficult to scale. To automate and accelerate this asset creation, autoregressive models have emerged as a powerful paradigm for artistic mesh generation. However, current methods to enhance quality typically rely on larger models or longer sequences that result in longer generation time, and their inherent sequential nature imposes a severe quality-speed trade-off. This sequential dependency also significantly complicates incremental editing. To overcome these limitations, we propose Mesh RAG, a novel, training-free, plug-and-play framework for autoregressive mesh generation models. Inspired by RAG for language models, our approach augments the generation process by leveraging point cloud segmentation, spatial transformation, and point cloud registration to retrieve, generate, and integrate mesh components. This retrieval-based approach decouples generation from its strict sequential dependency, facilitating efficient and parallelizable inference. We demonstrate the wide applicability of Mesh RAG across various foundational autoregressive mesh generation models, showing it significantly enhances mesh quality, accelerates generation speed compared to sequential part prediction, and enables incremental editing, all without model retraining.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 60 of its 74 references that are in the map. First posted on arXiv 20 Nov 2025.
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References · 60
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38 more
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- 2026FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation
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