mlsanityData to 7 Oct 2026

Mesh RAG: Retrieval Augmentation for Autoregressive Mesh Generation

arXiv 2511.16807 ↗First posted 20 Nov 2025cs.CV cs.AIcited by 0

Not on the map. Why?

Abstract (arXiv)

3D meshes are a critical building block for applications ranging from industrial design and gaming to simulation and robotics. Traditionally, meshes are crafted manually by artists, a process that is time-intensive and difficult to scale. To automate and accelerate this asset creation, autoregressive models have emerged as a powerful paradigm for artistic mesh generation. However, current methods to enhance quality typically rely on larger models or longer sequences that result in longer generation time, and their inherent sequential nature imposes a severe quality-speed trade-off. This sequential dependency also significantly complicates incremental editing. To overcome these limitations, we propose Mesh RAG, a novel, training-free, plug-and-play framework for autoregressive mesh generation models. Inspired by RAG for language models, our approach augments the generation process by leveraging point cloud segmentation, spatial transformation, and point cloud registration to retrieve, generate, and integrate mesh components. This retrieval-based approach decouples generation from its strict sequential dependency, facilitating efficient and parallelizable inference. We demonstrate the wide applicability of Mesh RAG across various foundational autoregressive mesh generation models, showing it significantly enhances mesh quality, accelerates generation speed compared to sequential part prediction, and enables incremental editing, all without model retraining.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 60 of its 74 references that are in the map. First posted on arXiv 20 Nov 2025.

Builds on

60 of 74 references.

References · 60

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2023GPT-4 Technical Reportcited by 18,132
  4. 2022Training language models to follow instructions with human feedbackcited by 15,712
  5. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  6. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
  7. 2023Segment Anythingcited by 8,158
  8. 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 7,916
  9. 2020Scaling Laws for Neural Language Modelscited by 6,411
  10. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  11. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  12. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
38 more
  1. 2013Rich feature hierarchies for accurate object detection and semantic segmentationcited by 2,160
  2. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  3. 2023Self-RAG: Learning to Retrieve, Generate, and Critique through Self-Reflectioncited by 1,800
  4. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
  5. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
  6. 2024Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Predictioncited by 1,005
  7. 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 972
  8. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
  9. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  10. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  11. 2020PolyGen: An Autoregressive Generative Model of 3D Meshescited by 267
  12. 2019What Do Single-view 3D Reconstruction Networks Learn?cited by 259
  13. 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 254
  14. 2016Thingi10K: A Dataset of 10,000 3D-Printing Modelscited by 182
  15. 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 140
  16. 2024MeshLRM: Large Reconstruction Model for High-Quality Meshescited by 138
  17. 2024Randomized Autoregressive Visual Generationcited by 125
  18. 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Detailscited by 120
  19. 2021Using Shape to Categorize: Low-Shot Learning with an Explicit Shape Biascited by 115
  20. 2025Sonata: Self-Supervised Learning of Reliable Point Representationscited by 108
  21. 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 102
  22. 2024Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scalecited by 87
  23. 2024EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generationcited by 84
  24. 2025PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformerscited by 78
  25. 2024Scaling Mesh Generation via Compressive Tokenizationcited by 71
  26. 2025DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learningcited by 62
  27. 2025HoloPart: Generative 3D Part Amodal Segmentationcited by 57
  28. 2024Part123: Part-aware 3D Reconstruction from a Single-view Imagecited by 54
  29. 2021Neural Marching Cubescited by 50
  30. 2024Instant3dit: Multiview Inpainting for Fast Editing of 3D Objectscited by 43
  31. 2025P3-SAM: Native 3D Part Segmentationcited by 39
  32. 2025TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencingcited by 38
  33. 2025Mind the Memory Gap: Unveiling GPU Bottlenecks in Large-Batch LLM Inferencecited by 32
  34. 2024A Comprehensive Survey on 3D Content Generationcited by 28
  35. 2023NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Supportcited by 25
  36. 2024Long Context vs. RAG for LLMs: An Evaluation and Revisitscited by 24
  37. 2021DSPoint: Dual-scale Point Cloud Recognition with High-frequency Fusioncited by 17
  38. 2022A Benchmark Comparison of Imitation Learning-based Control Policies for Autonomous Racingcited by 11

50 most cited of 60 All 60 (JSON)

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2025PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusion
  2. 2026ArtLLM: Generating Articulated Assets via 3D LLM
  3. 2025FlashMesh: Faster and Better Autoregressive Mesh Synthesis via Structured Speculation
  4. 2026FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation
  5. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion
  6. 2026BuildAnyPoint: 3D Building Structured Abstraction from Diverse Point Clouds
  7. 2026Meshy T2: Fast Native Mesh Generation with Flow Matching
  8. 2025MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs