mlsanityData to 7 Oct 2026

DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification

arXiv 2603.27151 ↗First posted 28 Mar 2026cs.GR cs.CVcited by 3

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Abstract (arXiv)

Radiance field reconstruction aims to recover high-quality 3D representations from multi-view RGB images. Recent advances, such as 3D Gaussian splatting, enable real-time rendering with high visual fidelity on sufficiently powerful graphics hardware. However, efficient online transmission and rendering across diverse platforms requires drastic model simplification, reducing the number of primitives by several orders of magnitude. We introduce DiffSoup, a radiance field representation that employs a soup (i.e., a highly unstructured set) of a small number of triangles with neural textures and binary opacity. We show that this binary opacity representation is directly differentiable via stochastic opacity masking, enabling stable training without a mollifier (i.e., smooth rasterization). DiffSoup can be rasterized using standard depth testing, enabling seamless integration into traditional graphics pipelines and interactive rendering on consumer-grade laptops and mobile devices. Code is available at https://github.com/kenji-tojo/diffsoup.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 39 of its 62 references that are in the map. First posted on arXiv 28 Mar 2026.

Builds on

39 of 62 references.

References · 39

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27 more
  1. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  2. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  3. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  4. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  5. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  6. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
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  8. 2020Differentiable Rendering: A Surveycited by 123
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  10. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  11. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  12. 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
  13. 2022Multi-View Mesh Reconstruction with Neural Deferred Shadingcited by 44
  14. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  15. 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
  16. 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
  17. 2021Appearance-Driven Automatic 3D Model Simplificationcited by 24
  18. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
  19. 2022VectorAdam for Rotation Equivariant Geometry Optimizationcited by 17
  20. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
  21. 2024Rasterized Edge Gradients: Handling Discontinuities Differentiablycited by 14
  22. 2024Gaussian Billboards: Expressive 2D Gaussian Splatting with Texturescited by 13
  23. 2023A Theory of Topological Derivatives for Inverse Rendering of Geometrycited by 6
  24. 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
  25. 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
  26. 2024Many-Worlds Inverse Renderingcited by 3
  27. 2025Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Losscited by 3

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Citing papers per year: 2026: 3.

3 papers.