Representing Long Volumetric Video with Temporal Gaussian Hierarchy
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Abstract (arXiv)
This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality rendering results. However, they are typically limited to short (1~2s) video clips and often suffer from large memory footprints when dealing with longer videos. To solve this issue, we propose a novel 4D representation, named Temporal Gaussian Hierarchy, to compactly model long volumetric videos. Our key observation is that there are generally various degrees of temporal redundancy in dynamic scenes, which consist of areas changing at different speeds. Motivated by this, our approach builds a multi-level hierarchy of 4D Gaussian primitives, where each level separately describes scene regions with different degrees of content change, and adaptively shares Gaussian primitives to represent unchanged scene content over different temporal segments, thus effectively reducing the number of Gaussian primitives. In addition, the tree-like structure of the Gaussian hierarchy allows us to efficiently represent the scene at a particular moment with a subset of Gaussian primitives, leading to nearly constant GPU memory usage during the training or rendering regardless of the video length. Extensive experimental results demonstrate the superiority of our method over alternative methods in terms of training cost, rendering speed, and storage usage. To our knowledge, this work is the first approach capable of efficiently handling minutes of volumetric video data while maintaining state-of-the-art rendering quality. Our project page is available at: https://zju3dv.github.io/longvolcap.
Key facts. Cited by 58 papers in the map (data through 14 Oct 2026). Builds on 35 of its 64 references that are in the map. First posted on arXiv 12 Dec 2024.
Builds on
35 of 64 references.
References · 35
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23 more
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Citing papers per year: 2024: 2; 2025: 30; 2026: 26.
58 papers.
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- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
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- 2025The Impact and Outlook of 3D Gaussian Splattingcited by 1
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- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulationcited by 1
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- 2026PointSplat: Compact Gaussian Splatting via Human-Centric Predictioncited by 0
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50 most cited of 58 All 58 (JSON)
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- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video20 Aug 2026
- 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting18 Aug 2026
- 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields5 Aug 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026TSOG: A Format For Temporally And Spatially Ordered Gaussians30 Jul 2026
- 20264D Human-Scene Reconstruction from Low-Overlap Captures10 Jul 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026PointSplat: Compact Gaussian Splatting via Human-Centric Prediction30 Jun 2026
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video28 Jun 2026
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- 2026FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles5 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens16 Apr 2026
- 20264C4D: 4 Camera 4D Gaussian Splatting5 Apr 2026
- 2026TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction2 Apr 2026
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting14 Mar 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation3 Feb 2026
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- 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video12 Dec 2025
- 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification10 Dec 2025
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- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects20 Aug 2025
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- 2025Adaptive 3D Gaussian Splatting Video Streaming19 Jul 2025
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- 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos8 Jul 2025
- 20254DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture7 Jul 2025
- 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos9 Jun 2025
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction5 Jun 2025
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment2 Jun 2025
- 2025Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction22 May 2025
- 2025MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstruction20 May 2025
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50 newest of 58 All 58 (JSON)
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- 20264D Human-Scene Reconstruction from Low-Overlap Capturescited by 0
- 20264D Human-Scene Reconstruction from Low-Overlap Captures10 Jul 2026
- 2026Beyond Inpainting: Unleash 3D Understanding for Precise Camera-Controlled Video Generation15 Jan 2026
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models17 Jul 2025
- 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 287
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 54
- 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videoscited by 49
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
- 2025Multi-View 3D Point Trackingcited by 17
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
- 2026TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokenscited by 15
- 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 11
- 2025WideRange4D: Enabling High-Quality 4D Reconstruction with Wide-Range Movements and Scenescited by 11
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12 most cited of 54 All 54 (JSON)
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
- 2026ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation31 Aug 2026
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video20 Aug 2026
- 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting18 Aug 2026
- 2026ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields5 Aug 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026TSOG: A Format For Temporally And Spatially Ordered Gaussians30 Jul 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026PointSplat: Compact Gaussian Splatting via Human-Centric Prediction30 Jun 2026
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video28 Jun 2026
- 2026Temporally Aware Densification for Dynamic 3D Gaussian Splatting22 Jun 2026
12 newest of 54 All 54 (JSON)