mlsanityData to 14 Oct 2026

Representing Long Volumetric Video with Temporal Gaussian Hierarchy

arXiv 2412.09608 ↗First posted 12 Dec 2024cs.CV cs.GR cs.MMcited by 58

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Abstract (arXiv)

This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality rendering results. However, they are typically limited to short (1~2s) video clips and often suffer from large memory footprints when dealing with longer videos. To solve this issue, we propose a novel 4D representation, named Temporal Gaussian Hierarchy, to compactly model long volumetric videos. Our key observation is that there are generally various degrees of temporal redundancy in dynamic scenes, which consist of areas changing at different speeds. Motivated by this, our approach builds a multi-level hierarchy of 4D Gaussian primitives, where each level separately describes scene regions with different degrees of content change, and adaptively shares Gaussian primitives to represent unchanged scene content over different temporal segments, thus effectively reducing the number of Gaussian primitives. In addition, the tree-like structure of the Gaussian hierarchy allows us to efficiently represent the scene at a particular moment with a subset of Gaussian primitives, leading to nearly constant GPU memory usage during the training or rendering regardless of the video length. Extensive experimental results demonstrate the superiority of our method over alternative methods in terms of training cost, rendering speed, and storage usage. To our knowledge, this work is the first approach capable of efficiently handling minutes of volumetric video data while maintaining state-of-the-art rendering quality. Our project page is available at: https://zju3dv.github.io/longvolcap.

Key facts. Cited by 58 papers in the map (data through 14 Oct 2026). Builds on 35 of its 64 references that are in the map. First posted on arXiv 12 Dec 2024.

Builds on

35 of 64 references.

References · 35

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  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  8. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
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  10. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  11. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  12. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
23 more
  1. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  2. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  3. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  4. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  5. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  6. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
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  10. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  11. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
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  13. 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 177
  14. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  15. 2022Variable Bitrate Neural Fieldscited by 117
  16. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  17. 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
  18. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 30; 2026: 26.

58 papers.

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  1. 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 287
  2. 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 54
  3. 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videoscited by 49
  4. 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
  5. 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
  6. 2025Multi-View 3D Point Trackingcited by 17
  7. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  8. 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
  9. 2026TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokenscited by 15
  10. 2025Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representationcited by 13
  11. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 11
  12. 2025WideRange4D: Enabling High-Quality 4D Reconstruction with Wide-Range Movements and Scenescited by 11
38 more
  1. 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
  2. 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 9
  3. 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 7
  4. 20254DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capturecited by 6
  5. 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Videocited by 6
  6. 2025Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splattingcited by 5
  7. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
  8. 2025Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstructioncited by 5
  9. 2025Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splattingcited by 5
  10. 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
  11. 20264C4D: 4 Camera 4D Gaussian Splattingcited by 4
  12. 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
  13. 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignmentcited by 3
  14. 2025MAPo : Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstructioncited by 3
  15. 2026TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstructioncited by 3
  16. 2025Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimationcited by 2
  17. 2025Adaptive 3D Gaussian Splatting Video Streamingcited by 2
  18. 2025Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstructioncited by 2
  19. 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
  20. 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
  21. 2025Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptationcited by 1
  22. 2025The Impact and Outlook of 3D Gaussian Splattingcited by 1
  23. 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densificationcited by 1
  24. 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulationcited by 1
  25. 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Videocited by 1
  26. 20264DAnyone: Create Anyone in 4D from a Casual Monocular Videocited by 1
  27. 2025MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstructioncited by 0
  28. 2025Enhanced Velocity Field Modeling for Gaussian Video Reconstructioncited by 0
  29. 20254D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splattingcited by 0
  30. 2026Beyond Inpainting: Unleash 3D Understanding for Precise Camera-Controlled Video Generationcited by 0
  31. 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splattingcited by 0
  32. 2026MUA: Mobile Ultra-detailed Animatable Avatarscited by 0
  33. 2026FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principlescited by 0
  34. 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splattingcited by 0
  35. 20264D Reconstruction from Sparse Dynamic Camerascited by 0
  36. 2026Temporally Aware Densification for Dynamic 3D Gaussian Splattingcited by 0
  37. 2026PointSplat: Compact Gaussian Splatting via Human-Centric Predictioncited by 0
  38. 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priorscited by 0

50 most cited of 58 All 58 (JSON)