mlsanityData to 14 Oct 2026

Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Content

arXiv 2508.21444 ↗First posted 29 Aug 2025cs.CVcited by 2

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and the prolonged training time required for each frame. This paper presents M, a scalable Gaussian Splatting framework designed for efficient training in streaming tasks. Specifically, Gaussian spheres are hierarchically organized by scale within an anchor-based structure. Coarser-level Gaussians represent the low-resolution structure of the scene, while finer-level Gaussians, responsible for detailed high-fidelity rendering, are selectively activated by the coarser-level Gaussians. To further reduce computational overhead, we introduce a hybrid deformation and spawning strategy that models motion of inter-frame through Gaussian deformation and triggers Gaussian spawning to characterize wide-range motion. Additionally, a bidirectional adaptive masking mechanism enhances training efficiency by removing static regions and prioritizing informative viewpoints. Extensive experiments demonstrate that M~ achieves superior visual quality while significantly reducing training time compared to state-of-the-art methods.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 55 of its 68 references that are in the map. First posted on arXiv 29 Aug 2025.

Builds on

55 of 68 references.

References · 55

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
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  10. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  11. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
38 more
  1. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  2. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  3. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  6. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  7. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  8. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
  9. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  10. 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
  11. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
  12. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  13. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  14. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  15. 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
  16. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  17. 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 258
  18. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  19. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  20. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  21. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  22. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  23. 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
  24. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  25. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  26. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  27. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  28. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
  29. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  30. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  31. 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 87
  32. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  33. 2024TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformerscited by 75
  34. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
  35. 2023Behind the Scenes: Density Fields for Single View Reconstructioncited by 63
  36. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  37. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  38. 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 36

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Citing papers per year: 2025: 1; 2026: 1.

2 papers.