Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Content
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and the prolonged training time required for each frame. This paper presents M, a scalable Gaussian Splatting framework designed for efficient training in streaming tasks. Specifically, Gaussian spheres are hierarchically organized by scale within an anchor-based structure. Coarser-level Gaussians represent the low-resolution structure of the scene, while finer-level Gaussians, responsible for detailed high-fidelity rendering, are selectively activated by the coarser-level Gaussians. To further reduce computational overhead, we introduce a hybrid deformation and spawning strategy that models motion of inter-frame through Gaussian deformation and triggers Gaussian spawning to characterize wide-range motion. Additionally, a bidirectional adaptive masking mechanism enhances training efficiency by removing static regions and prioritizing informative viewpoints. Extensive experiments demonstrate that M~ achieves superior visual quality while significantly reducing training time compared to state-of-the-art methods.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 55 of its 68 references that are in the map. First posted on arXiv 29 Aug 2025.
Builds on
55 of 68 references.
References · 55
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38 more
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.